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KurtS's 3D Blog
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KurtS's 3D Blog
Microstation SS3 - with same render engine as Modo 501
Posted
Sat, Dec 18 2010
by
KurtS
13
Comments
The Luxology render engine has been part of Microstation since 2008, and there has been a large number of enhancements and new features in this period. The last couple of months I've been beta testing the "SS3" version of Microstation using the same render engine as in the newest build of Luxology Modo 501 . This version of the render engine is a faster and better render engine than anything I've ever used, and among new features...
KurtS's 3D Blog
my last blog post? [not!]
Posted
Tue, May 11 2010
by
KurtS
25
Comments
I would like to continue investigating the potential of Microstation Visualization using the Luxology render engine, and I find it fun and useful to now and then share some results in my "3D blog" here at BE Communities. But I honestly don't see any reason to post to a blog that is is placed somewhere it never will be found or read, which I think is the case now after the BE Communities facelift. I'm not sure about this, but it looks...
KurtS's 3D Blog
Shadow Catcher - rendering with Microstation V8i
Posted
Thu, May 6 2010
by
KurtS
8
Comments
Since there currently is no way to render the shadow on an invisible surface in Microstation - I've made this tutorial for a simple work-around:
KurtS's 3D Blog
macro time - closeup renderings.
Posted
Fri, Apr 16 2010
by
KurtS
0
Comments
I've always been fascinated by macro photography, and decided to try to make a 3D model of a small object to see if I could use the Microstation+Luxology rendering capabilities to create something that comes close to macro photography. The renderings might not be very photorealistic, but I had a fun time creating and rendering this scene, materials and renderings. Design and all materials used are made by me. (I know it's not much of a watch...
KurtS's 3D Blog
Luxology Render - an interior test
Posted
Sat, Mar 20 2010
by
KurtS
13
Comments
Nothing special - a simple bedroom modeled in Microstation V8i. All objects are modeled in Microstation, no imported meshes. HDRI lighting, no interior lights. comments and critics are always welcome! see also my complete 3d blog
KurtS's 3D Blog
Luxology Render/ Microstation V8i: samples from my ''TestLab''
Posted
Mon, Jun 1 2009
by
KurtS
18
Comments
I'm still participating in the Bentley beta-testing of the Luxology render engine. New features are still being impemented, and I believe more is yet to come. Here are some of my newest tests, most of the stuff has been shown in the Luxology Render Community in the last weeks. Just various stuff created by the use of Microstation V8i and Luxology Render. No postwork. I discovered that Luxology Fur could be tweaked quite a bit, and made this rather...
KurtS's 3D Blog
Luxology Render: new features - new tests! (same render engine as in Modo 401)
Posted
Sun, May 24 2009
by
KurtS
19
Comments
The Luxology Render Engine is developing incredibly fast thanks to the Luxology team, and thanks to the Bentley team for the equal fast implementation into Microstation V8i! There are a lot of enhancements and new features since my previous blog post. Here is a new collection of my Test Renderings (as usual no post processing): displacement test. Each ammonite is made of two plane rectangles. The geometry is created by the displacement...! displacement...
KurtS's 3D Blog
Luxology Render/ Microstation V8i: some additional tests
Posted
Tue, Apr 7 2009
by
KurtS
10
Comments
here are a few more tests from my TestLab: this is my entry to a small rendering contest titled "Sustaining Infrastructure" (click on image for full view) carpaint test (click on image for full resolution) carpaint test (click on image for full resolution) anisotropic metal test glow and displacement test glow map testing
KurtS's 3D Blog
Luxology Render/ Microstation V8i: testing FUR/GRASS materials
Posted
Wed, Feb 4 2009
by
KurtS
11
Comments
one of the newest features is grass and fur materials. Very advanced and at a first glance complicated - but with some testing I think I got the grip on some of the possibilities using this new kind of materials. balls of twine grass, assigned to a simple rectangular surface. rug experimental sheep? "dogs" elmo plants and a metal test:
KurtS's 3D Blog
Microstation + Luxology Render = Animations?
Posted
Thu, Dec 11 2008
by
KurtS
4
Comments
I am a real "noob" when comes to animating stuff using Microstation, but I've been experimenting some hours the last couple of days. I wanted to see if it is possible to achieve interesting results animating materials settings in combination with the new Luxology Render engine. Here is a simple test I've made using animated displacement: running water
KurtS's 3D Blog
Luxology Render - is it any good?
Posted
Fri, Nov 7 2008
by
KurtS
8
Comments
I've been fortunate to participate in Bentleys Beta testing group for the new Luxology Render engine. Very interesting and challenging testing, - and fun. Luxology rocks! And in case you haven't heard: Luxology Render is 100% integrated in the newest release of Microstation - the V8i. Here are some of my test renderings:
KurtS's 3D Blog
Luxology test renderings
Posted
Mon, Aug 18 2008
by
KurtS
0
Comments
moved to the Luxology test forum.
KurtS's 3D Blog
Maxwell Render 1.7.1 is out
Posted
Fri, Aug 8 2008
by
KurtS
11
Comments
This blog post was written before Bentley announced the deal with Luxology, at a time where Maxwell Render seemed to be the only photorealistic renderer available for Microstation users: I love to use Maxwell Render, and it's alway just a few clicks away from Microstation now that Bently have integrated the exporter. (see also this ) Here are a few new test renderings I've made using Microstation and Maxwell Render:
KurtS's 3D Blog
from Microstation to Maxwell Render
Posted
Fri, Apr 11 2008
by
KurtS
6
Comments
As you probably already know: Bentley has created a Maxwell Render Exporter that makes it possible to export any 3d scene directly from Microstation to the fantastic render engine Maxwell Render . Read more about it here: http://www.maxwellrender.com/ IMHO Maxwell is far superior to Microstation when comes to material setup, lighting and photorealistic renderings, - but at the cost of longer render times. However - a great advantage is that Maxwell...
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