<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://communities.bentley.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>KurtS's 3D Blog</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/default.aspx</link><description>Kurts 3d blog is on the move - more news later!</description><dc:language>en</dc:language><generator>Telligent Community 5.5.134.17017 (Build: 5.5.134.17017)</generator><item><title>Microstation SS3 - with same render engine as Modo 501 </title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2010/12/19/microstation-ss3-with-same-render-engine-as-modo-501.aspx</link><pubDate>Sat, 18 Dec 2010 23:44:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:154589</guid><dc:creator>KurtS</dc:creator><slash:comments>12</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=154589</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2010/12/19/microstation-ss3-with-same-render-engine-as-modo-501.aspx#comments</comments><description>&lt;p&gt;The Luxology render engine has been part of Microstation since 2008, and there has been a large number of enhancements and new&amp;nbsp; features in this period.&amp;nbsp; The last couple of months I&amp;#39;ve been beta testing the &amp;quot;SS3&amp;quot; version of Microstation using the same render engine as in the newest build of &lt;a href="http://www.luxology.com/"&gt;Luxology Modo 501&lt;/a&gt;.&amp;nbsp; This version of the render engine is a faster and better render engine than anything I&amp;#39;ve ever used, and among new features are:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Bokeh"&gt;Bokeh effects&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Improved procedural textures, including occlusion shaders (concavity/convexity etc)&lt;/p&gt;
&lt;p&gt;Shadow catcher materials&lt;/p&gt;
&lt;p&gt;Traffic animation tools&lt;/p&gt;
&lt;p&gt;...and many other exciting new features that will make Microstation one of the most complete CAD apps ever made.&lt;/p&gt;
&lt;p&gt;Here are some of my Microstation V8i SS3 test renderings made in the Beta period, most of them making use of some of the new features in the render engine:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;my attempt to make a realistic looking tiger:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://communities.bentley.com/cfs-file.ashx/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/2514.ELEPHANT_5F00_furry2.jpg"&gt;&lt;img src="http://communities.bentley.com/cfs-file.ashx/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/2514.ELEPHANT_5F00_furry2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;then some Bokeh tests:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/8507.bokeh_2D00_test.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/cfs-file.ashx/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/1256.glow-map.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img style="max-width:770px;" src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Discussions-Components-Files/318318/2476.136mm.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;improved speed makes rendering refractive materials much faster (glass and fluids):&lt;br /&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/5756.bentley-bottles.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/6014.bentley-red.png" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;I know there is a bit to much noise in the background, I should have had a bit more patience and higher AA sample settings...&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;More subtle use of Bokeh:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/5270.snake-scales.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/4454.birch-bokeh.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/3580.birch-bokeh.png" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/2465.birch-trunk2.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/1440.birch-trunk.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Procedural concavity Occlusion materials can create interesting effects:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/2330.ajax.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/1452.buddah.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/4251.treasure.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;there is a lot of new possibilities now using instances with the new Populate Contents tools - great improvement!:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/8228.populate2.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here I&amp;#39;ve used Populage Contents with a Cell made of a couple of hexagons and some self-made grass materials.&amp;nbsp; Using instances makes this scene with hundreds of cells render just as quick as a scene with a handful of cells/instances.:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/3513.CELLS.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;An all-in-one material test - the model is just one simple rectangle:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/6443.sandy-beach1700.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;another all-in-one material:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/8737.glowtech.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;And one more all-in-one material with a small tutorial (perhaps more useful?):&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/7752.facade.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;A simple droplets test.&amp;nbsp; I&amp;#39;ve just modeled one drop and its been spread around, rotated and scaled using the Populate Contents tool:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/3755.droplets.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Another experiment with Populate Contents:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/1134.hyperbolic2.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Bump has been improved, here a bump droplets test:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/7220.2glasses.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/0702.ELEPHANT_5F00_furry.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;can&amp;#39;t remember what this test wass all about...:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/0028.milk.png" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Water caustics renders very fast in the new improved Luxology render (try to do this in Maxwell render)&amp;nbsp; Less than 10 minutes rendering time:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/1134.pool1.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/0654.pool2.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;displacement water test:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/6644.vann.png" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Displacement city test (model is just a simple rectangle - everything lays in the displacement map!)&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/2318.displacement-ny_2D00_l.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The last one is not really a Christmas rendering - but the closest I can come right now!&amp;nbsp; Merry Christmas everyone!&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/resized-image.ashx/__size/770x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/1488.glassnight.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;(I&amp;#39;m still a noob with &lt;a href="http://vimeo.com/user2910682/videos"&gt;animations &lt;/a&gt;- but you can find some of my very simple tests &lt;a href="http://vimeo.com/user2910682/videos"&gt;HERE&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=154589" width="1" height="1"&gt;</description><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/photorealistic/default.aspx">photorealistic</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/rendering/default.aspx">rendering</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/MicroStation/default.aspx">MicroStation</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/modo/default.aspx">modo</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/dof/default.aspx">dof</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/occlusion/default.aspx">occlusion</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/visualization/default.aspx">visualization</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/displacement/default.aspx">displacement</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/bokeh/default.aspx">bokeh</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/ss3/default.aspx">ss3</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/convexity/default.aspx">convexity</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/frustum+culling/default.aspx">frustum culling</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/concavity/default.aspx">concavity</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/luxology-+v8i/default.aspx">luxology. v8i</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/501/default.aspx">501</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/populate+contents/default.aspx">populate contents</category></item><item><title>my last blog post? [not!]</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2010/05/11/my-last-blog-post.aspx</link><pubDate>Tue, 11 May 2010 22:55:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:127451</guid><dc:creator>KurtS</dc:creator><slash:comments>25</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=127451</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2010/05/11/my-last-blog-post.aspx#comments</comments><description>&lt;p&gt;I would like to continue investigating the potential of Microstation Visualization using the Luxology render engine, and I find it fun and useful to now and then share some results in my &amp;quot;3D blog&amp;quot; here at BE Communities.&lt;/p&gt;
&lt;p&gt;But I honestly don&amp;#39;t see any reason to post to a blog that is is placed somewhere it never will be found or read, which I think is the case now after the BE Communities facelift.&amp;nbsp; I&amp;#39;m not sure about this, but it looks to me as if it is very hard to navigate your way from the front page to a gallery or a list of interesting blog posts. &amp;nbsp; I mean - a URL that looks like this:&amp;nbsp; &amp;quot;.../other/old_site_member_blogs/peer_blogs/b/kurtss_blog/.....&amp;quot;&amp;nbsp; is for all the stuff you don&amp;#39;t want anyone to find, I think... :-).&amp;nbsp;&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Or maybe I&amp;#39;m completeley wrong - anf THIS is the ideal place to blog about 3D, visualization and rendering?&lt;/p&gt;
&lt;p&gt;It is not important to have a whole lot of readers, but it&amp;#39;s nice to think that a visitor now and then stumbles by.&amp;nbsp; Maybe I will transfer the stuff to another site where I hope my postings will collect less dust... ;-)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://communities.bentley.com/cfs-file.ashx/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-25-63/6064.conceptcar.jpg" border="0" alt="" /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=127451" width="1" height="1"&gt;</description><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/rendering/default.aspx">rendering</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/3D/default.aspx">3D</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/Luxology/default.aspx">Luxology</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/V8i/default.aspx">V8i</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/visualization/default.aspx">visualization</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/KurtS/default.aspx">KurtS</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/render/default.aspx">render</category></item><item><title>Shadow Catcher - rendering with Microstation V8i</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2010/05/06/shadow-catcher-rendering-with-microstation-v8i.aspx</link><pubDate>Thu, 06 May 2010 18:36:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:127110</guid><dc:creator>KurtS</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=127110</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2010/05/06/shadow-catcher-rendering-with-microstation-v8i.aspx#comments</comments><description>&lt;p&gt;
Since there currently is no way to render the shadow on an invisible surface in Microstation - I've made this tutorial for a simple work-around:
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/entourage-gallery/images/127107/original.aspx" border="0" width="770" height="1400" /&gt; 
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=127110" width="1" height="1"&gt;</description><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/photorealistic/default.aspx">photorealistic</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/rendering/default.aspx">rendering</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/3D/default.aspx">3D</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/Luxology/default.aspx">Luxology</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/visualization/default.aspx">visualization</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/photoshop/default.aspx">photoshop</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/shadowcatcher/default.aspx">shadowcatcher</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/tutorial/default.aspx">tutorial</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/shadow+catcher/default.aspx">shadow catcher</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/composition/default.aspx">composition</category></item><item><title>macro time - closeup renderings.</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2010/04/16/macro-time-close-up-rendering.aspx</link><pubDate>Fri, 16 Apr 2010 20:40:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:123640</guid><dc:creator>KurtS</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=123640</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2010/04/16/macro-time-close-up-rendering.aspx#comments</comments><description>&lt;p&gt;
I&amp;#39;ve always been fascinated by macro photography, and decided to try to make a 3D model of a small object to see if I could use the Microstation+Luxology rendering capabilities to create something that comes close to macro photography.&amp;nbsp; The renderings might not be very photorealistic, but I had a fun time creating and rendering this scene, materials and renderings.
&lt;/p&gt;
&lt;p&gt;
Design and all materials used are made by me. (I know it&amp;#39;s not much of a watch design - but hey - it&amp;#39;s my first watch ever!&amp;nbsp; - next time I&amp;#39;ll go for a more &amp;#39;futuristic&amp;#39; design :))
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/123622/original.aspx" border="0" alt="" /&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/123623/original.aspx" alt="kurts chronometer - microstation wireframe" border="0" height="572" width="770" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/123624/original.aspx" border="0" alt="" /&gt;&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/123625/original.aspx" border="0" alt="" /&gt; 
&lt;/p&gt;
&lt;p&gt;
The Depth of Field is made within Luxology. I know I could do this much quicker in Photoshop afterwards, but I like the DoF produced in Luxology much better than the PS version.&amp;nbsp; Even if it is a bit to grainy (256 antialias samples are still not enough to get rid of the noise...!)
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;The strap is not very detailed, it&amp;#39;s half finished and poorly modeled.&amp;nbsp; I did not want to spend more than a couple of eveneings modeling this watch scene so I decided to just leave it like that.&amp;nbsp; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/123627/original.aspx" border="0" alt="" /&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/123630/original.aspx" border="0" alt="" /&gt;I improved the leather material after rendering this one:&amp;nbsp; the strange organic micro-contours comes from the 8bit greytone map I used at first.&amp;nbsp; converting the map to a 16bit texture map and blurring it a bit fixed the problem.
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/123628/original.aspx" border="0" alt="" /&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/123629/original.aspx" border="0" alt="" /&gt;
&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
- 9 materials of a total of 11 created for this model.&amp;nbsp; (I might upload some of them to the entourage section later) 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;About rendering times:&amp;nbsp; Anisotropic materials, blurred reflections, high antialiasing settings, Depth of Field - these are all factors that adds to the rendering time.&amp;nbsp; The model might be simple, but it renders slow on my octa-core system:&amp;nbsp; from 45 minutes to more than 4 hours for 1200px wide renderings.&amp;nbsp; The Dof renderings are much slower than the sharp ones.
&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=123640" width="1" height="1"&gt;</description><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/rendering/default.aspx">rendering</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/3D/default.aspx">3D</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/Luxology/default.aspx">Luxology</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/V8i/default.aspx">V8i</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/visualization/default.aspx">visualization</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/macro/default.aspx">macro</category></item><item><title>Luxology Render - an interior test</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2010/03/21/luxology-render-an-interior-test.aspx</link><pubDate>Sat, 20 Mar 2010 23:26:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:118885</guid><dc:creator>KurtS</dc:creator><slash:comments>13</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=118885</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2010/03/21/luxology-render-an-interior-test.aspx#comments</comments><description>&lt;p&gt;
Nothing special - a simple bedroom modeled in Microstation V8i.&amp;nbsp; All objects are modeled in Microstation, no imported meshes.&amp;nbsp; HDRI lighting, no interior lights. 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/118878/original.aspx" border="0" width="770" height="778" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/118879/original.aspx" border="0" width="770" height="649" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/118880/original.aspx" border="0" width="770" height="798" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/118881/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/118882/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/118883/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/118884/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/118886/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/118888/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/118887/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
comments and critics are always welcome!&amp;nbsp; 
&lt;/p&gt;
&lt;p&gt;
see also my &lt;a href="http://communities.bentley.com/Other/Old_Site_Member_Blogs/Peer_Blogs/b/kurtss_blog/default.aspx" title="complete 3d blog"&gt;complete 3d blog&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=118885" width="1" height="1"&gt;</description></item><item><title>Luxology Render/ Microstation V8i: samples from my ''TestLab''</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2009/06/01/luxology-render-microstation-v8i-samples-from-my-testlab.aspx</link><pubDate>Mon, 01 Jun 2009 20:49:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:63895</guid><dc:creator>KurtS</dc:creator><slash:comments>18</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=63895</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2009/06/01/luxology-render-microstation-v8i-samples-from-my-testlab.aspx#comments</comments><description>I'm still participating in the Bentley beta-testing of the Luxology render engine. New features are still being impemented, and I believe more is yet to come. Here are some of my newest tests, most of the stuff has been shown in the Luxology Render Community in the last weeks. Just various stuff created by the use of Microstation V8i and Luxology Render. No postwork. I discovered that Luxology Fur could be tweaked quite a bit, and made this rather...(&lt;a href="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2009/06/01/luxology-render-microstation-v8i-samples-from-my-testlab.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=63895" width="1" height="1"&gt;</description></item><item><title>Luxology Render: new features - new tests! (same render engine as in Modo 401)</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2009/05/24/luxology-render-new-features-new-tests.aspx</link><pubDate>Sun, 24 May 2009 20:50:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:38334</guid><dc:creator>KurtS</dc:creator><slash:comments>19</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=38334</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2009/05/24/luxology-render-new-features-new-tests.aspx#comments</comments><description>The Luxology Render Engine is developing incredibly fast thanks to the Luxology team, and thanks to the Bentley team for the equal fast implementation into Microstation V8i! There are a lot of enhancements and new features since my previous blog post. Here is a new collection of my Test Renderings (as usual no post processing): displacement test. Each ammonite is made of two plane rectangles. The geometry is created by the displacement...! displacement...(&lt;a href="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2009/05/24/luxology-render-new-features-new-tests.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=38334" width="1" height="1"&gt;</description><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/rendering/default.aspx">rendering</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/3D/default.aspx">3D</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/Luxology/default.aspx">Luxology</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/V8i/default.aspx">V8i</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/visualization/default.aspx">visualization</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/KurtS/default.aspx">KurtS</category><category domain="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/tags/render/default.aspx">render</category></item><item><title>Luxology Render/ Microstation V8i:  some additional tests</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2009/04/07/luxology-render-micrsotation-v8i-some-additional-tests.aspx</link><pubDate>Tue, 07 Apr 2009 20:40:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:46635</guid><dc:creator>KurtS</dc:creator><slash:comments>11</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=46635</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2009/04/07/luxology-render-micrsotation-v8i-some-additional-tests.aspx#comments</comments><description>&lt;p&gt;
here are a few more tests from my TestLab: 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;&lt;a href="http://communities.bentley.com/photos/luxology-gallery/images/46520/original.aspx"&gt;&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/46520/640x450.aspx" border="0" width="640" height="450" /&gt;&lt;/a&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;this is my entry to a small rendering contest titled &amp;quot;Sustaining Infrastructure&amp;quot;&amp;nbsp; (click on image for full view) 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://communities.bentley.com/photos/luxology-gallery/images/44859/original.aspx"&gt;&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/44859/640x348.aspx" border="0" width="640" height="348" /&gt;&lt;/a&gt; 
&lt;/p&gt;
&lt;p&gt;
carpaint test (click on image for full resolution) 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://communities.bentley.com/photos/luxology-gallery/images/44680/original.aspx"&gt;&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/44680/640x383.aspx" border="0" width="640" height="383" /&gt;&lt;/a&gt; 
&lt;/p&gt;
&lt;p&gt;
carpaint test (click on image for full resolution) 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/39261/original.aspx" border="0" title="anisotropy" width="768" height="861" /&gt; 
&lt;/p&gt;
&lt;p&gt;
anisotropic metal test 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/41724/original.aspx" border="0" title="glow and displacement" width="658" height="667" /&gt; 
&lt;/p&gt;
&lt;p&gt;
glow and displacement test 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/41570/original.aspx" border="0" title="city lights" width="740" height="916" /&gt; 
&lt;/p&gt;
glow map testing 
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=46635" width="1" height="1"&gt;</description></item><item><title>Luxology Render/ Microstation V8i: testing FUR/GRASS materials</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2009/02/05/luxology-render-microstation-v8i-testing-fur-grass-materials.aspx</link><pubDate>Wed, 04 Feb 2009 23:06:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:52059</guid><dc:creator>KurtS</dc:creator><slash:comments>10</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=52059</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2009/02/05/luxology-render-microstation-v8i-testing-fur-grass-materials.aspx#comments</comments><description>&lt;p&gt;
one of the newest features is grass and fur materials. Very advanced and at a first glance complicated - but with some testing I think I got the grip on some of the possibilities using this new kind of materials.
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/52047/original.aspx" border="0" /&gt;balls of twine
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/52048/original.aspx" border="0" /&gt;grass, assigned to a simple rectangular surface.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/52049/original.aspx" border="0" width="768" height="677" /&gt;rug
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/52053/original.aspx" border="0" width="768" height="1316" /&gt;experimental
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/52061/original.aspx" border="0" /&gt;sheep? 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/52052/original.aspx" border="0" /&gt;&amp;quot;dogs&amp;quot;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/52054/original.aspx" border="0" /&gt;elmo
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/52056/original.aspx" border="0" /&gt;plants
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
and a metal test:
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/52057/original.aspx" border="0" /&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/52058/original.aspx" border="0" /&gt; 
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=52059" width="1" height="1"&gt;</description></item><item><title>Microstation + Luxology Render = Animations?</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/12/11/microstation-luxology-render-animations.aspx</link><pubDate>Thu, 11 Dec 2008 14:02:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:25340</guid><dc:creator>KurtS</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=25340</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/12/11/microstation-luxology-render-animations.aspx#comments</comments><description>&lt;p&gt;
I am a real &amp;quot;noob&amp;quot; when comes to animating stuff using Microstation, but I've been experimenting some hours the last couple of days. I wanted to see if it is possible to achieve interesting results animating materials settings in combination with the new Luxology Render engine.
&lt;/p&gt;
&lt;p&gt;
Here is a simple test I've made using animated displacement:
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://communities.bentley.com/Other/Old_Site_Files/Member_Folders/m/kurtss_files/25331/download.aspx"&gt;running water &lt;/a&gt; 
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=25340" width="1" height="1"&gt;</description></item><item><title>Luxology Render - is it any good?</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/11/07/luxology-render-is-it-any-good.aspx</link><pubDate>Fri, 07 Nov 2008 04:34:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:18832</guid><dc:creator>KurtS</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=18832</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/11/07/luxology-render-is-it-any-good.aspx#comments</comments><description>&lt;p&gt;
I've been fortunate to participate in Bentleys Beta testing group for the new &lt;strong&gt;Luxology Render&lt;/strong&gt; engine. Very interesting and challenging testing, - and fun. Luxology rocks!&amp;nbsp;And in case you haven't heard:&amp;nbsp; Luxology Render is 100% integrated in the newest release of Microstation - the V8i. 
&lt;/p&gt;
&lt;p&gt;
Here are some of my test renderings: 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/18232/original.aspx" border="0" /&gt;&amp;nbsp; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/18233/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/16318/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/17079/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/17299/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/17320/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/18133/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/18150/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/15398/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/18566/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/17921/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/17924/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/18135/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/17891/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/18342/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/17754/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/17157/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/16903/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/16875/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/16206/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/15783/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=18832" width="1" height="1"&gt;</description></item><item><title>Luxology test renderings</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/08/18/luxology-test-renderings.aspx</link><pubDate>Mon, 18 Aug 2008 11:09:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:12439</guid><dc:creator>KurtS</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=12439</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/08/18/luxology-test-renderings.aspx#comments</comments><description>&lt;p&gt;
moved to the Luxology test forum.
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/luxology-gallery/images/15398/original.aspx" border="0" alt="" /&gt;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=12439" width="1" height="1"&gt;</description></item><item><title>Maxwell Render 1.7.1 is out</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/08/08/maxwell-render-1-7-1-is-out.aspx</link><pubDate>Fri, 08 Aug 2008 08:52:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:11994</guid><dc:creator>KurtS</dc:creator><slash:comments>11</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=11994</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/08/08/maxwell-render-1-7-1-is-out.aspx#comments</comments><description>This blog post was written before Bentley announced the deal with Luxology, at a time where Maxwell Render seemed to be the only photorealistic renderer available for Microstation users: I love to use Maxwell Render, and it's alway just a few clicks away from Microstation now that Bently have integrated the exporter. (see also this ) Here are a few new test renderings I've made using Microstation and Maxwell Render:...(&lt;a href="http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/08/08/maxwell-render-1-7-1-is-out.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=11994" width="1" height="1"&gt;</description></item><item><title>from Microstation to Maxwell Render</title><link>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/04/12/from-microstation-to-maxwell-render.aspx</link><pubDate>Fri, 11 Apr 2008 19:05:00 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:6007</guid><dc:creator>KurtS</dc:creator><slash:comments>6</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/rsscomments.aspx?WeblogPostID=6007</wfw:commentRss><comments>http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/kurtss_blog/archive/2008/04/12/from-microstation-to-maxwell-render.aspx#comments</comments><description>&lt;p&gt;
As you probably already know:&amp;nbsp; Bentley has created a Maxwell Render Exporter that makes it possible to export any 3d scene directly from Microstation to the fantastic render engine Maxwell Render .&amp;nbsp; Read more about it here:&amp;nbsp; &lt;a href="http://www.maxwellrender.com/"&gt;http://www.maxwellrender.com/&amp;nbsp;&lt;/a&gt; 
&lt;/p&gt;
&lt;p&gt;
IMHO Maxwell is far superior to Microstation when comes to material setup, lighting&amp;nbsp;and photorealistic renderings, - but at the cost of longer render times.&amp;nbsp; However - a&amp;nbsp;great advantage is that Maxwell Render automatically uses all your processor (CPU) cores, not like Microstation that uses only one (1).&amp;nbsp; I have an 8 core pc (dual quad core) -&amp;nbsp;and believe me - Maxwell does not feel/respond slow at all on this PC. 
&lt;/p&gt;
&lt;p&gt;
So, is Maxwell difficult to use? Not if you are into photography and familiar to expressions like f-Stop, Focal Length, Shutter, ISO and so on.&amp;nbsp; Maxwell Render works like a camera.&amp;nbsp; Not a simple point and click camera - more like a SLR camera... :)&amp;nbsp; I like the interface of Maxwell Studio a lot, and I find it fairly easy to use.&amp;nbsp; 
&lt;/p&gt;
&lt;p&gt;
Just create a 3d model and texture it in Microstation as you always do, and then export it to Maxwell.&amp;nbsp; Make any adjustments to materials and light you&amp;nbsp;need in Maxwell Studio and hit Render! 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;Here are some &lt;strong&gt;test renderings&lt;/strong&gt; that I've made during the last year or so, all of them modeled with Microstation and rendered in Maxwell Render - but please bear in mind that I'm&amp;nbsp;at a beginners level when comes to Maxwell: 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
one of the first materials I created in Maxwell, just to learn the controls: 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/5990/original.aspx" border="0" title="butterfly material" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
testing maxwell displacement: 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/5991/original.aspx" border="0" title="Maxwell material" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
a simple glass/liquid test: 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/5992/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
just some chairs (chair model from e-interiors.net) 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/5993/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
bedroom: chairs not modeled by me - but I've modeled the bed in Microstation... 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/5994/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
I made rthis material to learn to create composite materials in Maxwell using weightmaps.&amp;nbsp; The materal consists of both the textile and the letters and is applied to a simple rectangle. 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/5996/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
close up test:&amp;nbsp; simple test scene created and textured in Microstation.&amp;nbsp; Lighting, material optimation and rendering in Maxwell: 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/5997/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
same scene: 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/5998/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
my&amp;nbsp;TestLab...&amp;nbsp; :-)&amp;nbsp;&amp;nbsp; 
&lt;/p&gt;
&lt;p&gt;
(&lt;a href="http://mxmgallery.maxwellrender.com/ranking_scripts.php#page=1&amp;amp;mode=1&amp;amp;id=227" target="_blank"&gt;have a look at the Maxwell material gallery&lt;/a&gt;&amp;nbsp;and you understand the strange objects shown here...) 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/5999/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
A &amp;quot;all-in-one-material&amp;quot; - everything&amp;nbsp;is in one single material: 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/6005/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;Outdoor scene (model by Jeff Patton, &lt;a href="http://www.vizdepot.com/forums/showthread.php?t=7264"&gt;vizdepot.com&lt;/a&gt;)&amp;nbsp;&amp;nbsp; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://communities.bentley.com/photos/kurtss_images/images/6006/original.aspx" border="0" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
(sorry about my rather lousy english)&amp;nbsp; 
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://communities.bentley.com/aggbug.aspx?PostID=6007" width="1" height="1"&gt;</description></item></channel></rss>
