Trees

Hey...

 So this might seem like a stupid question, but how do you insert trees in your render?

 Du you just place your .png or .tif in the model and render or is there another approach?

 /Dalsgaard

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  • Hello Dalsgaard,

    with image-based trees you will never get professional output.

    You need real 3d models of trees and carefuly seup their materials.

    There is a lot of complex tree models that you can buy. Unfortunately

    most of them are in format not supported by Microstation. Check Evermotion

    for example. They produce their trees in various file formats (obj. is supported

    by MS).

    When you have your trees ready use them as instances with random scale and rotation.

     Now you can get nice images even aerial views.

     

    Jozef

  • Jozef,

     What settings do you use for export Evermotion models to OBJ file..... I'm missing the materials

     

    CP

  • Hi Christiaan, forget obj format. With luxology beta3 you can export model

    do Autodesk FBX format and then import it into Microstation.

    Hit "Open" - choose display all file formats - select your exported

    fbx file. In Material Editor you have to define where are pattern maps.

    I have exported a small tree to FBX and then imported it to MS with no problem.

    Then assigned materials and rendered. Here are some images.

    The first two images are rendered in MS. Next two are images of original

    model rendered in Max with VRay. By the way VRay is much faster...

     

    Jozef

Reply
  • Hi Christiaan, forget obj format. With luxology beta3 you can export model

    do Autodesk FBX format and then import it into Microstation.

    Hit "Open" - choose display all file formats - select your exported

    fbx file. In Material Editor you have to define where are pattern maps.

    I have exported a small tree to FBX and then imported it to MS with no problem.

    Then assigned materials and rendered. Here are some images.

    The first two images are rendered in MS. Next two are images of original

    model rendered in Max with VRay. By the way VRay is much faster...

     

    Jozef

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