Trees

Hey...

 So this might seem like a stupid question, but how do you insert trees in your render?

 Du you just place your .png or .tif in the model and render or is there another approach?

 /Dalsgaard

Parents
  • I've used 3D Coat Trees to generate a few different trees and then imported them into a library. It has enough settings to keep you busy for hours tweaking settings.
  • I've managed to get some of the trees from Xfrog as FBX, textured them up and they render beautifully on their own, so thankful I found this thread as its single handedly quadrupled my tree library in a matter of minutes.

    My question now would be what's the best way to use these new found assets in a model.

    For example I have a scene that I used to just photoshop trees into in the past.

    I've referenced a tree in and it looks great (sure they take a while to render but hey) but now I need to have six more in the scene.

    If I duplicate the reference file of the single tree and rotate/scale will Luxology see the tree as just one instance and render it quicker or should I just use a separate reference file with 6 trees within it and pull them in that way?

    Or is there another way to get around this - Perhaps creating the tree as a cell (I did try this but I seem to lose all material attachments and I'm not clued up enough about palettes and how materials follow each other around to sort it out :-)

    Keep up the good work guys your advice has already helped me improve 200% :-)

Reply
  • I've managed to get some of the trees from Xfrog as FBX, textured them up and they render beautifully on their own, so thankful I found this thread as its single handedly quadrupled my tree library in a matter of minutes.

    My question now would be what's the best way to use these new found assets in a model.

    For example I have a scene that I used to just photoshop trees into in the past.

    I've referenced a tree in and it looks great (sure they take a while to render but hey) but now I need to have six more in the scene.

    If I duplicate the reference file of the single tree and rotate/scale will Luxology see the tree as just one instance and render it quicker or should I just use a separate reference file with 6 trees within it and pull them in that way?

    Or is there another way to get around this - Perhaps creating the tree as a cell (I did try this but I seem to lose all material attachments and I'm not clued up enough about palettes and how materials follow each other around to sort it out :-)

    Keep up the good work guys your advice has already helped me improve 200% :-)

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