Trees

Hey...

 So this might seem like a stupid question, but how do you insert trees in your render?

 Du you just place your .png or .tif in the model and render or is there another approach?

 /Dalsgaard

Parents
  • I've used 3D Coat Trees to generate a few different trees and then imported them into a library. It has enough settings to keep you busy for hours tweaking settings.
  • I've managed to get some of the trees from Xfrog as FBX, textured them up and they render beautifully on their own, so thankful I found this thread as its single handedly quadrupled my tree library in a matter of minutes.

    My question now would be what's the best way to use these new found assets in a model.

    For example I have a scene that I used to just photoshop trees into in the past.

    I've referenced a tree in and it looks great (sure they take a while to render but hey) but now I need to have six more in the scene.

    If I duplicate the reference file of the single tree and rotate/scale will Luxology see the tree as just one instance and render it quicker or should I just use a separate reference file with 6 trees within it and pull them in that way?

    Or is there another way to get around this - Perhaps creating the tree as a cell (I did try this but I seem to lose all material attachments and I'm not clued up enough about palettes and how materials follow each other around to sort it out :-)

    Keep up the good work guys your advice has already helped me improve 200% :-)

  • Hi Torben,

    You're problem looks familiar to me. I've got the following workflow with this kind of trees.

    In the tree dgn file be sure you attach (certainly not assign) you're materials. In theory the trees should keep their materials already. If not like at the project I had last, try the following:

    -Open the models dialog and import the tree model from the dgn file. Look if the materials are still attached;
    -If not add the materials on the location of the MS_PATTERN variable or in the same directory of the dgn file.

    Now attach the model in the cell library and the materials should stay.

    By the way, does the import palette window work for you at this file?

    I hope this works.


    Regards,

    Louis

  • Hi Louis, thanks for your advice. I´ll give it a spin once I get the time.. For the moment I have to settle for RPCs (I think)

    System: Win7 64bit 16GB Ram - microStation V8i SS3 08.11.09.578. + PoinTools CONNECT. - Intel i7-4800MQ CPU@2.70GHz, 4 core / 8 Logic proc.

  • Hi,

    The palette import STOPPED working! Right after I succefully imported a DGN to a model!

    A Reboot has not gotten it back to a working state again!?!

    I have used the import palette function all the time to get materials from other DGNs!?

    Why oh why did it stop working!!

    This is what I do:

    Form the material editor -> Palette -> Open ..

    The palette Open window does NOT allow me to browse!

    Works ok in 119

    System: Win7 64bit 16GB Ram - microStation V8i SS3 08.11.09.578. + PoinTools CONNECT. - Intel i7-4800MQ CPU@2.70GHz, 4 core / 8 Logic proc.

  • Gentelmen,

    for years, with very good results I use 3D models of trees from VBvisual. In addition to commonly used formats such as 3D Max, Maxwell Render, AutoCAD, there is a special edition for use in Microstation! Look at: www.vbvisual.com/index.php

    You can find in their gallery some visualizations prepared for Fosters and Partners using these models. This is the best recommendation I think.

    Regards

    Greg

Reply Children
  • Hi,

    I've downloaded some of the X frog trees and have had similar problems getting them into MS as cells and keeping materials etc. It seems that a few people have been through the pain barrier with this and have managed to create working cell libraries. Is there anyone willing to share these? (or perhaps they are already available somewhere here?)

    Thanks in advance

    Ignore the above - Just installed Series 3 and they're all there out of the box - Thanks

    Steve