my first test rendering using anisotropic reflections:
Very nice. Is that using an anisotropic map?
Usual standard .....10/10
Curious as to your lighting setup?
Regards
Ken
FCBs_Colin: Very nice. Is that using an anisotropic map?
Yes, I used anisotropic maps that I created in Photoshop. No other maps are used in the metal materials. Read more about how it works in this excellent article (Not written for Luxology/Microstation - but it works by the same principles using Luxology)
Ken, thanks! The scene is a very simple "studio setup" using three area lights only. No ambient, no flashbulb (never use flashbulb!), no sun, no sky/environment, no hdri.
view 1 top is very diffrent from 2 iso :)
martinezx: view 1 top is very diffrent from 2 iso :)
Yes, it should be different. Remember: anisotropy is NOT texture, it is reflections. A mirror is also different in top view and in isometric view.