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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/communities/other_communities/chinafirst/f/microstation-projectwise/155969/ce-c-mesh</link><description>我用MS自带工具画了一个圆，在转为mesh，然后用ms自带的求差工具求差，结果布尔运算失败。求问这是为什么呢，如下图：</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/thread/466834?ContentTypeID=1</link><pubDate>Wed, 20 Jun 2018 10:49:46 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:ad0405b4-5554-49e5-853b-c64b64b4b531</guid><dc:creator>奋斗者</dc:creator><description>&lt;p&gt;符老师，这个接口我试过两次，都没成功，不知道是不是我没用对。请问Mesh如何转成BsplineSurface呢？MS Mesh里有个工具叫convert to Surface是这么实现的？&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/thread/465979?ContentTypeID=1</link><pubDate>Thu, 14 Jun 2018 09:11:34 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:c8adac47-c4e5-46af-8aab-5c7ffb17eb0d</guid><dc:creator>Yongan.Fu</dc:creator><description>[quote userid="576695" url="~/communities/other_communities/chinafirst/f/microstation-projectwise/155969/ce-c-mesh/465576"]&lt;span&gt;mdlPop_elementDescrFromElementDescrBoolOp&lt;/span&gt;和mdlPop_elementDescrFromElementDescrDifference都试过，都不能够成功返回NULL[/quote]
&lt;p&gt;您测试过PolyfaceQuery::ComputeCutAndFill吗？&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/thread/465577?ContentTypeID=1</link><pubDate>Tue, 12 Jun 2018 01:57:41 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e80d7fa6-9ec6-49ca-8f3c-b116e356e001</guid><dc:creator>奋斗者</dc:creator><description>&lt;p&gt;好像可以把mesh转成DTM，但是要用CLR，而且看其他帖子说mesh转DTM接口没公开&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/thread/465576?ContentTypeID=1</link><pubDate>Tue, 12 Jun 2018 01:54:48 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:c2c98e03-daed-486f-9fb2-45ea4a55254f</guid><dc:creator>奋斗者</dc:creator><description>&lt;p&gt;&lt;span&gt;mdlPop_elementDescrFromElementDescrBoolOp&lt;/span&gt;和mdlPop_elementDescrFromElementDescrDifference都试过，都不能够成功返回NULL&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/thread/465575?ContentTypeID=1</link><pubDate>Tue, 12 Jun 2018 01:53:08 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:2c458ea2-9e1e-4c14-b2d3-babd8be38b88</guid><dc:creator>zzghq</dc:creator><description>&lt;p&gt;你用的哪个API？是mdlPop_elementDescrFromElementDescrBoolOp么？&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/thread/465462?ContentTypeID=1</link><pubDate>Mon, 11 Jun 2018 11:34:44 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:01f2fee5-99a6-470e-9783-4178a8a792e5</guid><dc:creator>奋斗者</dc:creator><description>&lt;p&gt;符老师，我试了下还是不能成功，我感觉求差这个接口做mesh布尔运算并不是万能的，有些mesh并不能够成功，我试试其他跟稳妥的办法。&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/thread/465461?ContentTypeID=1</link><pubDate>Mon, 11 Jun 2018 11:29:16 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:1236b5e5-eb1a-45bc-85a2-9068ba28f12d</guid><dc:creator>奋斗者</dc:creator><description>&lt;p&gt;是这样的，因为我只有一个点和一个方向向量，所以做的时候我只需用确定一个半径就可以绘制出一个圆，所以当时选的圆作为切割面，我试试正方形&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/thread/465443?ContentTypeID=1</link><pubDate>Mon, 11 Jun 2018 10:02:48 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:46a16101-b4c6-43c4-ab46-dcf447658181</guid><dc:creator>Yongan.Fu</dc:creator><description>&lt;p&gt;既然是要用一个面来切割，是否可以创建一个更简单的正方形Mesh作为切割面？&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/thread/465327?ContentTypeID=1</link><pubDate>Mon, 11 Jun 2018 02:46:02 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:996fe920-3be1-43a5-b570-eb1813a5e756</guid><dc:creator>奋斗者</dc:creator><description>&lt;p&gt;符老师，我想实现用一个mesh面去切割已有的mesh面，切割的tool是我自己创建的圆面转成mesh的。&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: CE C++ 关于Mesh布尔运算</title><link>https://communities.bentley.com/thread/465301?ContentTypeID=1</link><pubDate>Mon, 11 Jun 2018 01:01:25 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:75c2f173-cc8f-4ddd-acca-6d9ff56f0e9a</guid><dc:creator>Yongan.Fu</dc:creator><description>&lt;p&gt;两个Mesh体之间求差比较合理，您这个面想如何求差呢？是否是想实现对现有一个Mesh的切割？&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>