<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>[C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/communities/other_communities/chinafirst/f/microstation-projectwise/205593/c-c-msce</link><description>符老师 元素加入选择集 AddElement(Element element, DgnModelRef modelRef); 这个函数效率太低 
 AddElementSet(IElementSet elementSet); 这个函数（元素含参考文件的元素） 我用C++ 、C#都不行 请问问符老师 怎么弄？ 
 求指教</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/662908?ContentTypeID=1</link><pubDate>Wed, 28 Jul 2021 02:56:09 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:6432fee4-26d1-4ffa-b2aa-ced46d79401f</guid><dc:creator>renbo tang</dc:creator><description>&lt;p&gt;非常感谢！我主要是在OPM上进行开发，不过这个应该是MSCE基础平台的BUG，希望OPM U10中能一并解决。&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/662894?ContentTypeID=1</link><pubDate>Wed, 28 Jul 2021 01:48:39 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:2a82c351-ee09-4617-9a1e-eddb74ee86e9</guid><dc:creator>HongQiang Guo</dc:creator><description>&lt;p&gt;我测试过了，c/c++的对应接口是可以的，这个应该是c#的一个bug，稍后我会将这个bug提交给开发组。&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/662774?ContentTypeID=1</link><pubDate>Tue, 27 Jul 2021 12:15:08 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:56eec004-d484-46b3-a3d6-fc3db97077ef</guid><dc:creator>renbo tang</dc:creator><description>&lt;p&gt;&lt;pre class="ui-code" data-mode="csharp"&gt;private class ElementSet : IElementSet
{
    public ElementSet(IEnumerable&amp;lt;Element&amp;gt; source)
    {
        Elements = source?.ToImmutableArray() ?? ImmutableArray&amp;lt;Element&amp;gt;.Empty;
    }

    private int _currentIndex = 0;

    private ImmutableArray&amp;lt;Element&amp;gt; Elements { get; }

    public uint GetCount()
    {
        return (uint) Elements.Length;
    }

    public Element GetFirst()
    {
        return Elements.FirstOrDefault();
    }

    public Element GetNext()
    {
        return _currentIndex &amp;gt;= Elements.Length ? null : Elements[_currentIndex++];
    }

    public void Reset()
    {
        _currentIndex = 0;
    }
}&lt;/pre&gt;&lt;/p&gt;
&lt;p&gt;以上是我写的IElementSet的实现，但实际使用中GetCount、GetFirst、GetNext三个函数都没有命中断点，&lt;span&gt;SelectionSetManager.ReplaceWithElementSet直接就返回了错误代码，请问郭老师是为什么呢？&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/662749?ContentTypeID=1</link><pubDate>Tue, 27 Jul 2021 10:10:27 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:06419a38-5e13-4e4d-826b-3e8118018d96</guid><dc:creator>HongQiang Guo</dc:creator><description>&lt;p&gt;&lt;span&gt;elementSet您需要想上边Andy那样自己去维护迭代的过程，要在自己重写的IElementSet接口类中维持一个计数器。&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/662719?ContentTypeID=1</link><pubDate>Tue, 27 Jul 2021 08:06:03 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:192d3f0d-2647-49dd-9156-f7e6ef20d471</guid><dc:creator>renbo tang</dc:creator><description>&lt;p&gt;张老师您好，我现在在C#开发环境（MSCE U13）中也遇到了一样的需求，但使用SelectionSetManager.ReplaceWithElementSet(elementSet);时总是返回BentleyStatus.Error，请问是否C#不支持这样调用？还是IElementSet需要用特别的方式实现？&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618895?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 08:02:23 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:8c73c1eb-4d3f-4ec3-b120-9f7047876df5</guid><dc:creator>HongQiang Guo</dc:creator><description>&lt;p&gt;那两个插入的都是内存中的元素，可能是您调用了插入的函数以后，原来的元素的对象实例离开了其作用域已经被析构了。&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618891?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 07:46:42 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:27a65da1-7ab8-4d92-93e2-51e8af7765b3</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;&lt;pre class="ui-code" data-mode="text"&gt;struct TestElementSet : IElementSet
{
public:
	ElementAgenda Elements;
	int index=0;
public :
	void Add(EditElementHandleR elem)//这个添加不行
	{
		Elements.Insert(elem);
	}
	void Add(ElementRefP elRef, DgnModelRefP modelRef)//这个可以
	{
		Elements.Insert(elRef, modelRef);
	}
	void AddRange(ElementAgenda agenda)//这个添加也不行
	{
		Elements = agenda;
	}
	
	unsigned __int64 GetCount()
	{
		return (unsigned __int64)Elements.GetCount();
	}
	bool GetFirst(ElementHandleR elHandle)
	{
		if (Elements.GetCount() == 0)
			return false;
		elHandle = *(Elements.GetFirst());
		return true;
	}
	bool  GetNext(ElementHandleR elHandle)
	{
		if (Elements.GetCount() == 0|| index&amp;gt;=Elements.GetCount())
			return false;

		const ElemAgendaEntry* ele = Elements.GetEntry(index);
		ElementRefP	refp = ele-&amp;gt;GetElementRef();
		DgnModelRefP modelRef = ele-&amp;gt;GetModelRef();
		elHandle=(*ele);
		index++;
		return true;
	}
};
&lt;/pre&gt;&amp;nbsp; 不知道其他两个为何不行 &amp;nbsp; 求小郭老师解答&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618889?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 07:45:03 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:a0422a02-ed37-49e9-b6bf-039e14eea5d5</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;小郭老师 &amp;nbsp;&amp;nbsp; 号外号外 &amp;nbsp;&amp;nbsp; 好消息&amp;nbsp; 好消息 &amp;nbsp; 可以了 &amp;nbsp; 我整理下 &amp;nbsp; 把那个类发一下 &amp;nbsp; 供大家参考&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618887?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 07:35:39 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:418a291f-a84c-401d-93e2-6b5c30d876ea</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;是的 &amp;nbsp;&amp;nbsp; 主要时为了显示一部分元素 &amp;nbsp;&amp;nbsp; 隐藏一部分&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618885?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 07:32:25 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:ba3637ad-b9ca-4091-bcf9-51a9227a45fd</guid><dc:creator>HongQiang Guo</dc:creator><description>&lt;p&gt;您将元素加到元素选择集的目的是为了隔离显示（DisplaySet Set）么？&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618884?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 07:31:38 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:05813d1f-fed8-4d7c-81f4-64057bd74f7c</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;这不行&amp;nbsp; 第一&amp;nbsp; 我很多是参考元素 &amp;nbsp; 第二&amp;nbsp; 清除隔离时&amp;nbsp; 怎么弄回原来图层 &amp;nbsp;&amp;nbsp; 那样&amp;nbsp; 更复杂了&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618882?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 07:28:19 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:94aeed20-c35f-4232-8313-5207afc32d39</guid><dc:creator>Xiaoqi Zhang</dc:creator><description>&lt;p&gt;能否将你想屏蔽的元素统一放到一个层，然后让这个层不显示？&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618880?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 07:24:32 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:bf56cc24-1bac-4daf-97ba-a6279e305b4d</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;小郭老师 &amp;nbsp; 还有办法么&amp;nbsp; ？快速的隔离显示 &amp;nbsp;&amp;nbsp; 有实例么&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618877?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 07:18:19 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:5152b8bc-c5e9-4547-9d09-83ebcd10006d</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;&lt;span&gt;AddElementSet&lt;/span&gt;&amp;nbsp; 用了试了很多 &amp;nbsp; 没走通 &amp;nbsp;&lt;span&gt;TestElementSet &lt;/span&gt;里面元素的个数有的&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618825?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 02:42:17 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:9636e74f-5aea-4a8f-91c2-32cc3ae92684</guid><dc:creator>Xiaoqi Zhang</dc:creator><description>&lt;p&gt;你试试TestElementSet elmset； 调用&lt;span&gt;elmset.Add方法，将元素加进去，加进去后看看elmset这个对象里面有没有东西，如果有，然后调用SelectionSetManager::GetManager().AddElementSet(&amp;amp;elmset);这个试试，先在源文件模型里面试，成功后再考虑参考的。&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618820?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 02:20:39 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e01f8ba0-ef75-4f79-b394-a9d56bc23b94</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;&lt;pre class="ui-code" data-mode="text"&gt;struct TestElementSet : IElementSet
{
private :
	ElementAgenda Elements;
	int index=0;
public :
	TestElementSet()
	{
		
	}
	void Add(EditElementHandle elem)
	{
		Elements.Insert(elem);
	}
	void AddRange(ElementAgenda agenda)
	{
		Elements = agenda;
	}
	
	unsigned __int64 GetCount()
	{
		return (unsigned __int64)Elements.GetCount();
	}
	bool GetFirst(ElementHandleR elHandle)
	{
		if (Elements.GetCount() == 0)
			return false;
		elHandle = *(Elements.GetFirst());
		return true;
	}
	bool  GetNext(ElementHandleR elHandle)
	{
		if (Elements.GetCount() == 0)
			return false;
		elHandle = *(Elements.GetEntry(index));
		index++;
		return true;
	}
};
&lt;/pre&gt;张老师 &amp;nbsp; 我按以前符老师C#的&amp;nbsp; 帖子构件了一个 &amp;nbsp;&amp;nbsp; 参考元素就是不行（非参考没试）&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618817?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 02:12:30 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:7c9b01f8-2792-4b83-a41f-4d9c39765e8d</guid><dc:creator>Xiaoqi Zhang</dc:creator><description>&lt;p&gt;目前&lt;span&gt;AddElementSet需要跟ElementAgenda::Iterator搭配使用，暂时公开接口没办法通过该方式去实现批量选择了。&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618816?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 02:10:59 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e7fefc07-5d5e-4406-a6ba-d410b6638d1c</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;有这么多内部&amp;nbsp; 好东西呀&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618815?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 02:09:45 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:b8b77e21-30f0-43e5-bbd5-8489516ddad2</guid><dc:creator>Xiaoqi Zhang</dc:creator><description>&lt;p&gt;刚看了下，抱歉，是我的疏忽，&lt;span&gt;ElementAgenda::Iterator&lt;/span&gt;该方法目前暂时未公开。&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618814?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 02:08:47 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:c68cb82d-9842-41ae-ac6f-4f701f7a03b0</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;&lt;span style="background-color:#ffffff;"&gt;error C2039: &amp;ldquo;Iterator&amp;rdquo;: 不是&amp;ldquo;Bentley::DgnPlatform::ElementAgenda&amp;rdquo;的成员&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="background-color:#ffffff;"&gt;&lt;span style="background-color:#ffffff;"&gt;error C2664: &amp;ldquo;Bentley::BentleyStatus Bentley::DgnPlatform::SelectionSetManager::AddElementSet(Bentley::IElementSetP)&amp;rdquo;: 无法将参数 1 从&amp;ldquo;Bentley::DgnPlatform::ElemAgendaEntry *&amp;rdquo;转换为&amp;ldquo;Bentley::IElementSetP&amp;rdquo;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618813?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 02:06:32 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:0a86f39f-69b1-4051-999a-2bf855f797f0</guid><dc:creator>HongQiang Guo</dc:creator><description>&lt;p&gt;编译不过报什么错？&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618810?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 01:58:53 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:a1073329-0f62-4b0a-9064-c574e3f49462</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;能全一点 &amp;nbsp;&amp;nbsp; 我用的也是C++&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;span style="background-color:#ffffff;"&gt;ElementAgenda::Iterator elementSet2(&amp;amp;(*agenda.begin()), &amp;amp;(*(agenda.end() - 1)));&lt;br /&gt;SelectionSetManager::GetManager().AddElementSet(&amp;amp;elementSet2); &amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="background-color:#ffffff;"&gt;编译不过呀&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618808?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 01:45:51 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:38cd1c7f-1b2f-4eba-8691-e45a6bd76032</guid><dc:creator>HongQiang Guo</dc:creator><description>&lt;p&gt;上边张老师给的代码用的是c/c++下的ElementAgenda对象类型，您用的托管对象类型ElementAgenda。&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618804?ContentTypeID=1</link><pubDate>Mon, 09 Nov 2020 01:27:35 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:74763bd0-1d1d-4299-8d97-75c5ecf6d18b</guid><dc:creator>Andy</dc:creator><description>&lt;p&gt;&amp;nbsp;&lt;span style="background-color:#ffffff;"&gt;ElementAgenda::Iterator 没有这个用法&amp;nbsp; 这要加什么头文件么&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [C++/C#  MSCE] 元素加入选择集  太慢</title><link>https://communities.bentley.com/thread/618794?ContentTypeID=1</link><pubDate>Sun, 08 Nov 2020 23:55:34 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:25c34906-2b79-44ed-85ea-3406f730098f</guid><dc:creator>Xiaoqi Zhang</dc:creator><description>&lt;p&gt;请参考下面代码：&lt;/p&gt;
&lt;p&gt;&lt;pre class="ui-code" data-mode="c_cpp"&gt;if (nullptr != element.GetElementRef())
{
ElemAgendaEntry newElement(element.GetElementRef(), element.GetModelRef());
newElement.GetElementDescrP()-&amp;gt;el.hdr.dhdr.props.b.invisible = false;

agenda.push_back(newElement);
}

ElementAgenda::Iterator elementSet2(&amp;amp;(*agenda.begin()), &amp;amp;(*(agenda.end() - 1)));
SelectionSetManager::GetManager().AddElementSet(&amp;amp;elementSet2);&lt;/pre&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>