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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Lukas Mackevičius's Communities Activities</title><link>https://communities.bentley.com/members/07693978_2d00_d97b_2d00_4d65_2d00_accc_2d00_913bc4b18966</link><description>Recent activity for people in Lukas Mackevičius's community</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>Ask A Question I</title><link>https://communities.bentley.com/achievements/460ac7df-7ccc-4c42-a204-9e05eef3be09</link><pubDate>Thu, 13 Sep 2018 00:46:01 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:dfb1c7bc-42f4-4e7f-88cb-41a33fba8d32</guid><dc:creator /><description>Ask a question in a forum.</description></item><item><title>FBX import, export from Descartes</title><link>https://communities.bentley.com/products/microstation/f/microstation-forum/158868/fbx-import-export-from-descartes</link><pubDate>Tue, 31 Jul 2018 03:46:05 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:5e28adbf-8530-4593-aa84-4447be91d900</guid><dc:creator>Lukas Mackevičius</dc:creator><description>&lt;p&gt;&lt;img alt="FBX import, how to fix this? Tryin different seed files but aint workin." src="/resized-image/__size/320x240/__key/communityserver-discussions-components-files/273/5140.Capture.PNG" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Hey, any Idea how to fix this? FBX import, export from Descartes.&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Exporting 3d Microstation models  to 3DS Max</title><link>https://communities.bentley.com/products/microstation/f/microstation-forum/120636/exporting-3d-microstation-models-to-3ds-max</link><pubDate>Mon, 20 Jun 2016 23:08:06 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:857da7ad-6ee2-431d-b8ea-fc7db284df43</guid><dc:creator>Chris Cole</dc:creator><description>&lt;p&gt;Greetings,&lt;/p&gt;
&lt;p&gt;Does any know how to export 3D dgn files to 3DS Max keeping all the individual parts/models intact?&amp;nbsp; When we open the file in 3DS max it becomes a single model so when you apply a texture the texture is applied to the entire model, all the individual components of the model have been fused together as one.&amp;nbsp; I have tried these formats, dwg, sat, fbx, obj.&lt;/p&gt;
&lt;p&gt;Thank you,&lt;/p&gt;
&lt;p&gt;Chris&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>