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Jerry Flynn

Jerry Flynn

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  • Visualization Blog: Clearly Through the Fog

    Jerry Flynn
    Jerry Flynn

    If you have tried using Fog in your Environments you have likely been frustrated with the fact that the visible environment appears crystal clear through the fog instead of being properly obscured by the fog. This problem pretty much rules out getting…

    • Fri, Aug 5 2011
  • Visualization Blog: Splotches, Blotches and Light Noise "Oh My"

    Jerry Flynn
    Jerry Flynn

    Also available as PDF

    I've been meaning to write this blog for some time now, and I finally find myself with two days left in the year, and a house full of family (twenty-one people - "Oh My" indeed!). Sounds like the perfect excuse to hide away…

    • Tue, Jan 5 2010
  • Visualization Blog: All About Luxology Environments

    Jerry Flynn
    Jerry Flynn

    This blog posting is also available as a PDF. 

    What is an Environment?

     An environment is simply your surroundings; if you look around the space where you are sitting, everything that you see is your current environment. Getting up and moving…

    • Thu, Aug 13 2009
  • Visualization Blog: Tricks of the Trade Volume Lighting

    Jerry Flynn
    Jerry Flynn
      Volume Lighting

    Volume lighting depending on the number of lights and the complexity of the scene, can be very compute intensive and require longer render times. To help you avoid some frustration when working with volume effects, I am writing this…

    • Fri, May 8 2009
  • Jerry Flynn's Blog: HP's New Z Line of Workstations

    Jerry Flynn
    Jerry Flynn
      Experience with the Z product line

    Last year we made the decision to license our rendering engine from Luxology and our users now have some of the best minds in computer graphics and visualization diligently working on proving them with one of the…

    • Wed, May 6 2009
  • Visualization Blog: Depth of Field Effects using Depth Maps

    Jerry Flynn
    Jerry Flynn

    Rendering depth of field effects can be very expensive in terms of render time. To get decent Depth of Field (DOF) results, you will need to set your antialiasing (AA) samples to at least 64 and to get very good results you will need to set the AA samples…

    • Fri, Jan 23 2009
  • Visualization Blog: Displacement mapping memory conservation

    Jerry Flynn
    Jerry Flynn

    It seems maybe it might be a good time to start blogging the "Luxology Rendering Engine Failed" message and one of its likely causes. After much testing and looking at countless test cases submitted by so many of you, I have come to the realization…

    • Mon, Dec 8 2008
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