from Microstation to Maxwell Render

As you probably already know:  Bentley has created a Maxwell Render Exporter that makes it possible to export any 3d scene directly from Microstation to the fantastic render engine Maxwell Render .  Read more about it here:  http://www.maxwellrender.com/ 

IMHO Maxwell is far superior to Microstation when comes to material setup, lighting and photorealistic renderings, - but at the cost of longer render times.  However - a great advantage is that Maxwell Render automatically uses all your processor (CPU) cores, not like Microstation that uses only one (1).  I have an 8 core pc (dual quad core) - and believe me - Maxwell does not feel/respond slow at all on this PC.

So, is Maxwell difficult to use? Not if you are into photography and familiar to expressions like f-Stop, Focal Length, Shutter, ISO and so on.  Maxwell Render works like a camera.  Not a simple point and click camera - more like a SLR camera... :)  I like the interface of Maxwell Studio a lot, and I find it fairly easy to use. 

Just create a 3d model and texture it in Microstation as you always do, and then export it to Maxwell.  Make any adjustments to materials and light you need in Maxwell Studio and hit Render!

 

 Here are some test renderings that I've made during the last year or so, all of them modeled with Microstation and rendered in Maxwell Render - but please bear in mind that I'm at a beginners level when comes to Maxwell:

 

one of the first materials I created in Maxwell, just to learn the controls:

 

testing maxwell displacement:

 

a simple glass/liquid test:

 

just some chairs (chair model from e-interiors.net)

 

bedroom: chairs not modeled by me - but I've modeled the bed in Microstation...

 

I made rthis material to learn to create composite materials in Maxwell using weightmaps.  The materal consists of both the textile and the letters and is applied to a simple rectangle.

 

close up test:  simple test scene created and textured in Microstation.  Lighting, material optimation and rendering in Maxwell:

same scene:

 

 

 

 

 

 

my TestLab...  :-)  

(have a look at the Maxwell material gallery and you understand the strange objects shown here...)

 

A "all-in-one-material" - everything is in one single material:

 

 Outdoor scene (model by Jeff Patton, vizdepot.com)  

 

(sorry about my rather lousy english) 

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