Microstation SS3 - with same render engine as Modo 501

The Luxology render engine has been part of Microstation since 2008, and there has been a large number of enhancements and new  features in this period.  The last couple of months I've been beta testing the "SS3" version of Microstation using the same render engine as in the newest build of Luxology Modo 501.  This version of the render engine is a faster and better render engine than anything I've ever used, and among new features are:

Bokeh effects

Improved procedural textures, including occlusion shaders (concavity/convexity etc)

Shadow catcher materials

Traffic animation tools

...and many other exciting new features that will make Microstation one of the most complete CAD apps ever made.

Here are some of my Microstation V8i SS3 test renderings made in the Beta period, most of them making use of some of the new features in the render engine:

 

my attempt to make a realistic looking tiger:

 

then some Bokeh tests:

 

improved speed makes rendering refractive materials much faster (glass and fluids):

I know there is a bit to much noise in the background, I should have had a bit more patience and higher AA sample settings...

 

More subtle use of Bokeh:

 

 

Procedural concavity Occlusion materials can create interesting effects:

 

there is a lot of new possibilities now using instances with the new Populate Contents tools - great improvement!:

 

Here I've used Populage Contents with a Cell made of a couple of hexagons and some self-made grass materials.  Using instances makes this scene with hundreds of cells render just as quick as a scene with a handful of cells/instances.:

 

An all-in-one material test - the model is just one simple rectangle:

 

another all-in-one material:

And one more all-in-one material with a small tutorial (perhaps more useful?):

 

A simple droplets test.  I've just modeled one drop and its been spread around, rotated and scaled using the Populate Contents tool:

Another experiment with Populate Contents:

 

Bump has been improved, here a bump droplets test:

 

can't remember what this test wass all about...:

 

Water caustics renders very fast in the new improved Luxology render (try to do this in Maxwell render)  Less than 10 minutes rendering time:

displacement water test:

Displacement city test (model is just a simple rectangle - everything lays in the displacement map!)

 

The last one is not really a Christmas rendering - but the closest I can come right now!  Merry Christmas everyone!

 

(I'm still a noob with animations - but you can find some of my very simple tests HERE)

 

 

 

 

 

 

 

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  • Hi Adam,

    Perhaps something like a Depth-Map from one of those GIS sattellites might help?  Or some sort of Rapid Terrain Visualization map?  I think they work on the resolution of 0.5m or something..  Try ringing up few places that sells GIS data, or perhaps someone here knows bit more about this topic?

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  • Hi Adam,

    Perhaps something like a Depth-Map from one of those GIS sattellites might help?  Or some sort of Rapid Terrain Visualization map?  I think they work on the resolution of 0.5m or something..  Try ringing up few places that sells GIS data, or perhaps someone here knows bit more about this topic?

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