PLEASE Tell me how stereo-rendering works. I really think pointools is a piece of crap.
I need to render a stereo movie for a presentation and pointools only renders in a tiny corner of my images!
I want to render full HD, but I get a black image with a tiny rendered scene (about 750x370p) in the bottom left corner of the rendered output images!!
REGARDLESS of what size I choose; Doesnt matter if I choose 5000x500 or 1920x1080. Doesnt matter what pixelratio. Nothing seems to matter as pointolls has already made up its mind to also mess this up.
This is when I am rendering(left) or rendering(right). Only IF I choose to render.. NO stereo does it work.
I am seriously loosing patience with this piece of s*ftware. pointools is a piece of ***...
Also. Why the ... is it not possible to render BOTH THE LEFT AND RIGHT image at the.. same time?!! Christ you guys. :(
System: Win7 64bit 16GB Ram - microStation V8i SS3 08.11.09.578. + PoinTools CONNECT. - Intel i7-4800MQ CPU@2.70GHz, 4 core / 8 Logic proc.
Hi Felix, thanks for joining! :) The settings: Animation, Basic: Resolution: 1920x1080 Motion blur: medium, Amount, HighQuality: Anti-Aliased. Output to FILE: bmp. No video output.
Animation, Advanced: Only Stereo Left/Right: Set to Render Right or Render Left. Settings dialog: Cache: Enable Disc Cache checked. Max cache size 1Gb (seems to reset itself to this) Stereo: Depth control set to behin screen plane (seems to not matter) Corrected depth activated. Bentley Pointools version 02.00.01.04 Build 2.0140519
This is what I get:
Btw. What kind of 3D camera-setup is pointools using? Is it a proper Lens shifting setup, where each camera renders the same - but shifted - plane, or is it simply (the oh so horribly bad and very very wrong solution) two cameras where only the eye-point is shifted and rendered using each cameras real plane? It better not be the latter....
The illustration below shows the wrong headache inducing naive setup (used by the clowns killing 3D and VR) to the left, and the proper stereoscopic rendering to the right.
(It is an anaglyph example but still valid)
Update: If I toggle on the "3D Stereo Anaglyph" viewmode, the rendered output is.. tadaa.. f*cking anaglyph! Even though I specify render LEFT.. *facepalm* But perhaps a clue is hidden there?
Setting 3D mode to interlaced THE RENDERING OF A "NORMAL" IMAGE (not left or right) IS REDUCED IN SIZE ALSO (like the image provided in the post above)!! And it has the oddest green/purple fringe. Almost like it tries to render an anaglyph image.
Setting 3D mode to Quad is supposedly not an option on my laptop.
Answer Verified By: Torben