We get TDR error when Contextcapture is intensively processing TileProduction. Would disabling TDR help or it is driver issue? Does Contextcapture can handle TDR errors or the Tiles should be reprocessed?
OS:Win10 Pro
RAM:64GB
GPU: GTX 980 Ti (driver 369.09)
Theses are my results. Semms strange that so few memory of my GPU is used, or ?
On Windows server 2012 there is one more setting to increase DPC_WATCHDOG_VIOLATION timeout :
HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\Kernel\ DpcWatchdogPeriod=REG_DWORD 0003a980 (hexidecimal) DpcTimeout=REG_DWORD 00000000