During reconstruction setup, when editing the region of interest, it would be nice to be able to rotate the default region of interest.
For example, if you are interested in a rectangular area that isn't aligned with the XYZ axes of the reconstruction, such as a building or city blocks. This would help avoid processing extraneous areas.
Over 4 years ago and you guys still can't implement this, absolutely ridiculous, the amount of wasted space and garbage looking edges because you guys haven't bothered to follow this up, unreal.