Aerial Imagery in LumenRT

I am working on a LumenRT model for a medium sized civil project. I have exported my existing surface to a Descartes Scalable Terrain Model and successfully draped an aerial image on it. However, when I export to LumenRT I get weird results. 

If I simply export to LumenRT (normal model) the aerial image on the surface looks terrific, but the civil elements look terrible. Alternatively, when I export to a "large" LumenRT model, I get civil elements that look great, but the aerial image does not come in.

What can i do to make the aerial image look as good in the "large" LumenRT model as it does in the regular LumenRT model?

I am using LumenRT Version 16.01.30.66 and Microstation SS4 Version 08.11.09.832

Thanks,

-Ben

Attachments:

Regular-1.jpg: "Regular" LumenRT Model

Regular-2.jpg: "Regular" LumenRT Model

Large-1.jpg: "Large" LumenRT Model

Parents Reply
  • Hi Mara,

    What's not clear from your explanation is the actual size of the tiles being compared.

    If I had a 1km x 1km draped mesh, with the draped image being 8000pix x 8000pix, are you saying that V8i would resample the single image down to 1000pix x 1000pix - or create 8 tiles of 1000pix x 1000pix each?

    Similarly, would CE more efficiently create two tiles of 4000pix x 4000pix?

    Essentially, which is the best method to create the highest resolution? From your notes it looks like;

    Best = Connect Edition draped mesh
    Next best = V8i mesh draped mesh
    No too good = Descartes STM & Reality mesh.

    Also, what is the purpose of "large model LumenRT export" relative to the standard export? Does it control resolution output, or fidelity of imported geometry?

    Max
Children
  • Hi Max,

    The downsampling of images draped on meshes during export is a function of the type of terrain mesh being used and whether or not you are using V8i or Connect.

    Let's say I had aerial imagery consisting of 8 images I draped onto the terrain:

    1). For standard Terrain Models (TM) found in basic MS and things like InRoads, even if you used multiple 8k x 8k images draped on the terrain, the output to LumenRT would be downsampled to s ingle 1k x 1k (V8i) or a single 4k x 4k image (MS Connect)

    2). For Descartes Scaleable Terrain Models (STM), the 8 draped images would be turned into mesh tiles depending on how close or far away from the camera the STM is. At a medium range distance, you would get something like 8 tiles each having 512 x 512 resolution, so this would be higher effective resolution than regular Terrain Model (TM) output.

    3). The highest possible resolution would be the new Reality Meshes. These basically output 512 x 512 or 1024 x 1024 images for all the tiles with each mesh tile being quite small. Also, in LumenRT Update 2 (later this month) you will be able to use the scaleable reality meshes meaning that there is no fixed resolution -- it will use all of the input maps resolution depending on how close the camera is to the mesh.