<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Bentley&amp;#39;s new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/contextcapture-descartes-pointools-forum/133491/bentley-s-new-scaleable-reality-meshes-3sm</link><description>Changelog LumenRT Update 2 - Technology Preview 
 - import Bentley&amp;#39;s new Scaleable Reality Meshes *.3sm 
 Which program generates this format *.3sm?</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/436983?ContentTypeID=1</link><pubDate>Fri, 01 Dec 2017 16:51:32 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:54980b9a-49fe-4d09-afc5-29b7a1fb26c9</guid><dc:creator>Mathieu St-pierre</dc:creator><description>&lt;p&gt;Hi Chunwei,&lt;/p&gt;
&lt;p&gt;Not sure what you mean by smaller? Does you 3SM appears if you fit a view?&lt;/p&gt;
&lt;p&gt;Also have you specified the correct Geographic Information when creating the 3SM?&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file/__key/communityserver-discussions-components-files/343228/pastedimage1512147025812v1.png"&gt;&lt;img src="/resized-image/__size/320x240/__key/communityserver-discussions-components-files/343228/pastedimage1512147025812v1.png" alt=" " /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;Mathieu&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/436971?ContentTypeID=1</link><pubDate>Fri, 01 Dec 2017 15:41:08 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:6c44499c-83f8-4196-955e-b28743893b55</guid><dc:creator>chunwei.qin</dc:creator><description>&lt;p&gt;&lt;span&gt;Hi Adam,&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp; I&amp;nbsp;&amp;nbsp;successed&amp;nbsp;&amp;nbsp;create a 3SM and&amp;nbsp;&amp;nbsp;added&amp;nbsp;raster,but it smaller 10000 times, so&amp;nbsp; I can not find it before.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Have you ever had this problem.&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Best wish to you,&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;Chunwei&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/436966?ContentTypeID=1</link><pubDate>Fri, 01 Dec 2017 15:17:56 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:daba187e-aebe-435e-b263-5bd5fb29bb93</guid><dc:creator>chunwei.qin</dc:creator><description>&lt;p&gt;&lt;span&gt;Hi Adam,&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;Your mean is:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;1, To create a 3SM&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;2, then&amp;nbsp;Attach raster&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;or at the same time&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;Please forgive me&amp;nbsp; that I&amp;#39;m not good at English&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp; (I use&amp;nbsp; Ms CE update 7 To create a 3SM and&amp;nbsp; add raster at the same time，Is that the effect )&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;Best wish to you,&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;Chunwei&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/436963?ContentTypeID=1</link><pubDate>Fri, 01 Dec 2017 15:09:51 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:350548a7-8c0f-4142-bc29-728f8888c877</guid><dc:creator>Adam Wieczorek</dc:creator><description>&lt;p&gt;It works for me. Remember to regenerate scalable mesh once raster added.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/436960?ContentTypeID=1</link><pubDate>Fri, 01 Dec 2017 14:26:38 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:6c4d882d-2c19-4e0b-b4d8-abcf30692d5f</guid><dc:creator>chunwei.qin</dc:creator><description>&lt;p&gt;Hi&amp;nbsp;&lt;span&gt;Mathieu,&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp; I use your&amp;nbsp;way&amp;nbsp;&amp;nbsp;with&amp;nbsp;&amp;nbsp;file(dem and tiff ) &amp;nbsp;to create a 3SM,but always fail ,never success,can you give me some other suggestion.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;Best wish to you,&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;Chunwei&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/436894?ContentTypeID=1</link><pubDate>Fri, 01 Dec 2017 08:08:35 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e28b3e46-fc8f-42ce-878f-1e900ef687b1</guid><dc:creator>Adam Wieczorek</dc:creator><description>&lt;p&gt;Thanks Mathieu! Asked IT for Descartes!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/436782?ContentTypeID=1</link><pubDate>Thu, 30 Nov 2017 16:50:57 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:dcad770b-2fc1-46f0-b5e5-cbdf245102cd</guid><dc:creator>Mathieu St-pierre</dc:creator><description>&lt;p&gt;Hi Adam,&lt;/p&gt;
&lt;p&gt;To create a 3SM you need to have the latest Bentley Descartes.&lt;/p&gt;
&lt;p&gt;First you need to start Descartes.&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file/__key/communityserver-discussions-components-files/343228/pastedimage1512060447680v1.png"&gt;&lt;img src="/resized-image/__size/320x240/__key/communityserver-discussions-components-files/343228/pastedimage1512060447680v1.png" alt=" " /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;After that just open the Reality Mesh Attachments dialog and click New :&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file/__key/communityserver-discussions-components-files/343228/pastedimage1512060520239v2.png"&gt;&lt;img src="/resized-image/__size/320x240/__key/communityserver-discussions-components-files/343228/pastedimage1512060520239v2.png" alt=" " /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The rest should be easy since it is the same workflow (and a quite similar dialog) as when creating an STM.&lt;/p&gt;
&lt;p&gt;The only difference is that you also need to add the texture files in the source editor dialog :&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file/__key/communityserver-discussions-components-files/343228/pastedimage1512060628179v3.png"&gt;&lt;img src="/resized-image/__size/320x240/__key/communityserver-discussions-components-files/343228/pastedimage1512060628179v3.png" alt=" " /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;HTH,&lt;/p&gt;
&lt;p&gt;Mathieu&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/436699?ContentTypeID=1</link><pubDate>Thu, 30 Nov 2017 08:45:41 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:6c14074c-7b68-42a4-b488-d8025c666a8c</guid><dc:creator>Adam Wieczorek</dc:creator><description>&lt;p&gt;Mathieu&lt;/p&gt;
&lt;p&gt;[quote user=&amp;quot;Mathieu St-pierre&amp;quot;]Alternatively you can import the STM and the raster data or import the original LIDAR data and the raster data, with both you will be able to create a 3SM that should contain the same data as your STM.[/quote]&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Can you guide mu how to create 3SM from lidar with draped rasters? What software is needed for that?&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Thanks!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/436628?ContentTypeID=1</link><pubDate>Wed, 29 Nov 2017 22:40:02 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e136a095-4b1d-43b1-bbfc-1b41252d495b</guid><dc:creator>Mathieu St-pierre</dc:creator><description>&lt;p&gt;Hi Adam,&lt;/p&gt;
&lt;p&gt;You can create a 3SM from a STM but only the mesh in the STM will be import (i.e. : you will lose the texture).&lt;/p&gt;
&lt;p&gt;Alternatively you can import the STM and the raster data or import the original LIDAR data and the raster data, with both you will be able to create a 3SM that should contain the same data as your STM.&lt;/p&gt;
&lt;p&gt;HTH,&lt;/p&gt;
&lt;p&gt;Mathieu&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/436412?ContentTypeID=1</link><pubDate>Tue, 28 Nov 2017 22:12:26 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:b2a2f4a2-5690-4e1d-9139-a5650aa787bd</guid><dc:creator>Adam Wieczorek</dc:creator><description>&lt;p&gt;Is there a way to create 3SM out of STM (scalable terrain model) with draped imaginary? Basically I have a terrain model created from lidar data. Would like to export that terrain model to LumenRT. It looks that with 3SM I would get good better looking terrain than with dc drape and will avoid issues with STM exzports (only visible part of STM is exported).&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/416088?ContentTypeID=1</link><pubDate>Fri, 16 Jun 2017 20:10:11 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e5f89aad-c3b8-4d5c-a514-04bb0067c158</guid><dc:creator>Adam Wieczorek</dc:creator><description>Thanks.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/415855?ContentTypeID=1</link><pubDate>Thu, 15 Jun 2017 06:29:16 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:5d3b393a-6af9-46e4-93d4-ed8ef1255710</guid><dc:creator>chunwei.qin</dc:creator><description>Hi，&lt;br /&gt;
  Pascal,Can you tell me  that when MicroStation CONNECT Edition Update 6 will release.&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
Chunwei&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/415495?ContentTypeID=1</link><pubDate>Mon, 12 Jun 2017 15:26:50 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:9413417f-3d81-49d4-8147-18b0a5f5bcba</guid><dc:creator>Pascal Cloutier</dc:creator><description>Adam,&lt;br /&gt;
&lt;br /&gt;
Scalable Mesh will be supported in the upcoming MicroStation CONNECT Edition Update 6 release.&lt;br /&gt;
&lt;br /&gt;
Currently, I believe that the only commercially released product that supports Scalable Mesh is LumenRT.&lt;br /&gt;
&lt;br /&gt;
Pascal&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/415301?ContentTypeID=1</link><pubDate>Fri, 09 Jun 2017 07:44:36 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:74ce75f3-13e5-471e-884d-a4996121839d</guid><dc:creator>Adam Wieczorek</dc:creator><description>&lt;p&gt;Can you please advise how I can consume 3SM with MicroStation. I produced 3SM model with CC, just wanted to try this format and that is why I didn&amp;#39;t selected 3mx output. It looks with CC I can convert only onedirectional 3mx to 3SM. Do I need to resubmit production to be able to use reality mesh with Microstation?&lt;br /&gt; &lt;br /&gt; Thanks,&lt;br /&gt; &lt;br /&gt; Adam&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/407875?ContentTypeID=1</link><pubDate>Thu, 30 Mar 2017 19:04:29 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:3b38a3ad-1d46-4200-851d-b67bb9042d5c</guid><dc:creator>Pascal Cloutier</dc:creator><description>Diego,&lt;br /&gt;
&lt;br /&gt;
The version of ContextCapture that can produce in the new &amp;quot;Bentley Scalable Mesh (.3sm)&amp;quot; format will be available soon.&lt;br /&gt;
&lt;br /&gt;
Stay tuned.&lt;br /&gt;
&lt;br /&gt;
Pascal&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/407855?ContentTypeID=1</link><pubDate>Thu, 30 Mar 2017 15:45:07 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:d52abd6a-e0cf-4c06-946a-ad3d37dc6a17</guid><dc:creator>Diego Torres</dc:creator><description>Hi Mara,&lt;br /&gt;
&lt;br /&gt;
Thank you very much for your response, however it is said to be generated in contextcapture, but there is no way to generate that format with that program, maybe in a future version, but for now it is not possible.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Diego&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/407791?ContentTypeID=1</link><pubDate>Thu, 30 Mar 2017 10:29:04 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:21fe7b5e-e0ca-4c83-82f6-6484a8da7930</guid><dc:creator>Mara Manconi</dc:creator><description>Hi Diego,&lt;br /&gt;
&lt;br /&gt;
ConceptStation.&lt;br /&gt;
&lt;br /&gt;
please have a look at the wiki here: &lt;a href="https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/18875.openroads-special-interest-group-sig-faqs"&gt;communities.bentley.com/.../18875.openroads-special-interest-group-sig-faqs&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
regards&lt;br /&gt;
Mara&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Bentley's new Scaleable Reality Meshes *.3sm</title><link>https://communities.bentley.com/thread/407748?ContentTypeID=1</link><pubDate>Thu, 30 Mar 2017 04:58:49 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:a965579e-8b9b-4edf-8ed6-34a81f5de922</guid><dc:creator>Frank Klein</dc:creator><description>&lt;p&gt;maybe acute3d another Bentley &amp;quot;reality environment &amp;quot; product now called ContextCapture.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>