All of my meshes I create in Context Capture have all sorts of random objects below the surface/ground level. Everything looks good from on top but it looks a mess underneath. The same goes for the underside of tree canopies that have no data. In my latest model I have a large residential section with some buildings and a lot of vegetation. I have a lot of random objects below ground such as pieces of building roof (corrugated iron) and also the underside of tree canopies is corrugated iron.
Why this mess? How do I stop it happening?
Thanks
Caleb
Hi Caleb, we are aware of this issue and have a work item in our backlog. I've added your information to this work item. In the meantime, if you need to clean-up the mesh, you can use ContextCapture Editor to retouch the production.
https://www.youtube.com/watch?v=eMcYXmsDLIw
Pascal
Do you have multiple tiles? Try to produce in one tile and there will be less artifacts.
Until this is fixed I'll keep this in mind, although I already keep tiles to a minimum as computer resources allow.