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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Why does my mesh have random objects below ground level?</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/contextcapture-descartes-pointools-forum/141004/why-does-my-mesh-have-random-objects-below-ground-level</link><description>All of my meshes I create in Context Capture have all sorts of random objects below the surface/ground level. Everything looks good from on top but it looks a mess underneath. The same goes for the underside of tree canopies that have no data. In my latest</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: Why does my mesh have random objects below ground level?</title><link>https://communities.bentley.com/thread/438773?ContentTypeID=1</link><pubDate>Wed, 13 Dec 2017 17:12:29 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:f0dc8159-9794-4beb-bcf0-cf11dc8f52b6</guid><dc:creator>Caleb Baildon</dc:creator><description>&lt;p&gt;Until this is fixed I&amp;#39;ll keep this in mind, although I already keep tiles to a minimum as computer resources allow.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Why does my mesh have random objects below ground level?</title><link>https://communities.bentley.com/thread/438422?ContentTypeID=1</link><pubDate>Tue, 12 Dec 2017 08:38:09 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:97bc2c79-058d-49b1-95a7-74b01e91e9e0</guid><dc:creator>Oto</dc:creator><description>&lt;p&gt;Do you have multiple tiles? Try to produce in one tile and there will be less artifacts.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Why does my mesh have random objects below ground level?</title><link>https://communities.bentley.com/thread/428063?ContentTypeID=1</link><pubDate>Fri, 22 Sep 2017 17:56:37 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:24b56684-f189-4c83-ae33-a8bcc85cd271</guid><dc:creator>Pascal Cloutier</dc:creator><description>&lt;p&gt;Hi Caleb, we are aware of this issue and have a work item in our backlog. I&amp;#39;ve added your information to this work item. In the meantime, if you need to clean-up the mesh, you can use ContextCapture Editor to retouch the production.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=eMcYXmsDLIw"&gt;https://www.youtube.com/watch?v=eMcYXmsDLIw&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Pascal&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>