All of my meshes I create in Context Capture have all sorts of random objects below the surface/ground level. Everything looks good from on top but it looks a mess underneath. The same goes for the underside of tree canopies that have no data. In my latest model I have a large residential section with some buildings and a lot of vegetation. I have a lot of random objects below ground such as pieces of building roof (corrugated iron) and also the underside of tree canopies is corrugated iron.
Why this mess? How do I stop it happening?
Thanks
Caleb
Until this is fixed I'll keep this in mind, although I already keep tiles to a minimum as computer resources allow.
Do you have multiple tiles? Try to produce in one tile and there will be less artifacts.
Hi Caleb, we are aware of this issue and have a work item in our backlog. I've added your information to this work item. In the meantime, if you need to clean-up the mesh, you can use ContextCapture Editor to retouch the production.
https://www.youtube.com/watch?v=eMcYXmsDLIw
Pascal