Hi, where can I find video or tips and trick using the differents mesh manipulation tools in CCeditor with mesh done from Realitymodeling (OBJ, 3mx or other).
My problem is when doing many manipulation I'm losing the "photo material". Is there any tips on cuting our model then filing holes and get the "photo material" applied back to the mesh?
If not what are the options? I just create a new mesh and apply some regular material? Will How will contextcapture handle this back?
All of our tutorial videos are posted to our Reality Modeling YouTube channel, this is the best place to look for workflow tips:
Reality Modeling YouTube
To answer your specific question on mesh modification, watch the video below, this will go through the workflow you need:
ContextCapture - Geometry retouching
Thanks for taking the time to answer me, I already had a look at all the videos on YouTube.
I know how to delete a part of mesh, how to trim my model, it's fairly well explain on your videos.
What I'm looking for is how to use those tools:
and what are the impact on using them to modify a contextcapture model (OBJ). What can I do what I can't do. What tools will completly destroy the mesh and what tools are OK.
Thanks in advance
Yes the texture corruption is really annoying. Just don't import back model with textures, use only retouched geometry.
So called Editor is based on Microstation and Microstation mesh editing tools are bad for large meshes. There is need for some new mesh element format in DGN which is easier to modify.
I've been able to get through a couple projects sort of, it's probably just my lack of understanding of how this all works (my company had already been using ContextCapture and I was just basically thrown into it and have to figure it out as I go). Several of our contacts at Bentley have been kind enough to help me through the more significant roadblocks, but I'm still not finding the editor comfortable to use. It seems like every time I get into CC Editor, I feel like I'm playing one of those old arcade games where I just mash the buttons aimlessly until I get a desired result. Whether it's doing a minor clean up or trying to combine a multi tiled model into a single model, there's always some headaches.
For one, the majority of the videos and tutorials that walk through how to do something rarely give enough context as to why a certain function was used. For example, dropping an element, it's never explained why it is used and in what circumstances is it required.
We only have ContextCapture and ContextCapture Editor. A lot of tutorials demonstrate something in Descartes or Microstation. Do I need to tell my managers we need Microstation?
ContextCapture Editor is Microstation with Desacarte mesh tools edition include. You can do a great deal of thing with it, depending on your needs you will also need to learn how the software work, but it's the same as all software. As for your manager, just tell him to get you a good computer with a very good graphic card and you will se that every thing will be better ;-)
Hi, I have a dgn production (including textures) for retouching in CC Editor. When I open the DNG in CC Editor the mesh is not textured. How do I apply the texture to the mesh? For my situation it will help me decide which part of the mesh to delete.
Try using OBJ. To see textures you need to set view rendering to smooth. For large models unfortunately CC editor is not suitable for editing try Cloudcompare or Meshlab. CC Editor is based on Microstation but Microstation cant' handle large meshes well.