After retouching in ContextCapture editor, the mesh is fractured (has "cracks") which require multiple stitching. This takes a lot of time on large tiles. Is it possible to stitch the whole mesh together in one action?
Yes you can use element selection and stitch tool. Until this mesh issue is resolved in so called CC Editor I would not recommend use CC Editor for retouching or only edit small tiles. What kind of retouching is needed? Maybe constraints by 3d shape can be used instead?
Hi Oto, thanks for your reply. We usually need only to crop the model (in x, y and z dimensions), and then import the retouches to create a 3mx file. How would you recommend to create 3d shape constraints? We are dealing with archaeological excavations which require accurate cropping.
Starting from latest CC Update 9 cropping can be done also with irregular shape.https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/contextcapture-descartes-pointools-forum/148803/irregular-shape-production/457378#457378
Easily handle water surfaces in your 3D modelWith the surface constraints feature, you can create high quality 3D reality meshes on water areas and other challenging surfaces.
Deliver the exact spatial area you need for your projectsQuickly define your 3D model boundary regions and remove artifacts with the new polygon clipping feature.
Export and analyze 3D models in the new ContextCapture Web Viewer 2.0Share your 3D models with a user-friendly web interface that gives you navigation modes, surface measurement tools, base map capabilities, and more.
Thanks Otto.
I'll keep an eye out for the next update..
I've been trying to remove these cracks from my SLPK exports after touchups.. interestingly it works at the finest LOD but fails as you zoom out..
Try to produce it in one tile. Maybe it is artifact of joint between tiles.