After retouching in ContextCapture editor, the mesh is fractured (has "cracks") which require multiple stitching. This takes a lot of time on large tiles. Is it possible to stitch the whole mesh together in one action?
I'm still having this issue at Update 14..
A rather long project involving multiple UAV and ground survey and now my final product is cracked as I edited the 3D model in CCE and reimpored the touchups.
using a 3D constraint didn't fully work and I still had to manually remove some of the tsunami effect of the water.
As you can see the Foreground wasn't edited and the BG was..