How's it going guys!
One of the most common issues we have with 3D Reality Models are 'holes' or pieces appearing in the model where they shouldn't. Recently, we created a model of a highway interchange using drone as well as terrestrial data. I've attached an image of our overall model:
For the most part, the model looks great but a closer look reveals holes in billboards for instance or along the metal dividers between the carriageways. I've attached an image of a billboard from our Interchange model:
Is there a way to improve on these 'holes' or as they are not as relevant, edit them entirely from the mesh? I do not have much knowledge on the use of ContextCapture editor so any workflow process on mesh retouch or editing should be great!
Good luck with Contextcapture Editor trying to edit large meshes :)
Yes these holes are annoying and mostly happens where is no data or the surface is too thin as actually it is no hole but a funnel which goes trough so even setting fill all holes won't help. What you could do is draw KML polygons or Mesh elements for these billboards and use it as surface constraint. Also if adding user tie points in place where are the holes it can improve but not much.
https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/contextcapture-descartes-pointools-forum/144723/reconstruction-constraints-for-water---override-the-3d-construction