Hello,
I am a newby in Descartes and looking for solution how to cut multiple DGN reality mesh tile files and import them back to Context capture for retouch.
I've got stuck at place where mask clipping multiple references at once doesn't save that clip state to original.
How to get those multiple tiles inner cut time efficiently and with the same polygon alternatively if not by reference editing?
Huge thanks in advance!
Hi Lukas,
With ContextCapture Update 9 and later, this use case is usually better served by using the clip polygon as a production clip (it can be imported in the "Extent" tab in the production settings). This will automatically apply the polygon clip to the production and save you the work of retouching each tile.