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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Applying reference clip mask to original DGN</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/contextcapture-descartes-pointools-forum/168939/applying-reference-clip-mask-to-original-dgn</link><description>Hello, 
 I am a newby in Descartes and looking for solution how to cut multiple DGN reality mesh tile files and import them back to Context capture for retouch. 
 I&amp;#39;ve got stuck at place where mask clipping multiple references at once doesn&amp;#39;t save that</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: Applying reference clip mask to original DGN</title><link>https://communities.bentley.com/thread/484903?ContentTypeID=1</link><pubDate>Tue, 09 Oct 2018 15:51:47 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:87832948-c6a1-4051-94e6-56774061ec8a</guid><dc:creator>Elenie Godzaridis</dc:creator><description>&lt;p&gt;Hi Lukas,&lt;/p&gt;
&lt;p&gt;With ContextCapture Update 9 and later, this use case is usually better served by using the clip polygon as a production clip (it can be imported in the &amp;quot;Extent&amp;quot; tab in the production settings). This will automatically apply the polygon clip to the production and save you the work of retouching each tile.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>