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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Best Output format for exporting the 3D object into Unity/Unreal Engine</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/contextcapture-descartes-pointools-forum/202172/best-output-format-for-exporting-the-3d-object-into-unity-unreal-engine</link><description>Greetings! I am working on a project - where in I would like to export the 3D model generated in Context capture to multiple other game engines like Unity 3D and Unreal. Which will be the best output format I should export the 3D model for seamless integration</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: Best Output format for exporting the 3D object into Unity/Unreal Engine</title><link>https://communities.bentley.com/thread/607362?ContentTypeID=1</link><pubDate>Thu, 03 Sep 2020 05:55:35 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:d2f93dc8-3f3b-4852-af03-18472a7fac66</guid><dc:creator>julien Roger</dc:creator><description>&lt;p&gt;If you want a static fixed size (small) model, just export in OBJ standard file format.&lt;/p&gt;
&lt;p&gt;If you want a multiscale model, you will have to develop some code to manage multiple tiles and level of details.&lt;/p&gt;
&lt;p&gt;For viewing our models in unity, we actually use &amp;quot;LOD tree export&amp;quot; format that is a combinaison of readable XML and DAE (collada) files.&lt;/p&gt;
&lt;p&gt;Not trivial but doable.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>