Greetings!I am working on a project - where in I would like to export the 3D model generated in Context capture to multiple other game engines like Unity 3D and Unreal. Which will be the best output format I should export the 3D model for seamless integration into Unity?Thanks in advanceRegardsNanda
If you want a static fixed size (small) model, just export in OBJ standard file format.
If you want a multiscale model, you will have to develop some code to manage multiple tiles and level of details.
For viewing our models in unity, we actually use "LOD tree export" format that is a combinaison of readable XML and DAE (collada) files.
Not trivial but doable.