Hi, I am exporting a large model from context capture as a adaptive tile OBJ, is there a way of rejoining it back together in the editor and exporting it as a single obj without losing quality?
I was connecting for the same question. Why the tiles production does not result in one single OBJ file? Other softwares accept the OBJ file, not tiles.
Then do not create adaptive tile and you will get one file with fixed resolution. Actually I do not know any 3rd party software which can utilize multi-resolution adaptive tile OBJ.
Thanks Oto for your reply. I still need to understand how can I deal with 389 complex tiles. I need to deliver one single OBJ: this means that I should open each single OBJ tile, then export it from CC Editor/other SW? It's not an acceptable solution.
Sorry Oto, I would explain myself better. It's been a while since I don't start a production with just one tile, but usually CC requires to not go beyond 16 GB of RAM for processing (we have 64, plus 8 GB GPU). If I do not create tiles, it's obvious to go beyond 16 GB of RAM for processing (and actually I would see CC to use 100% of the workstation). In this precise moment I'm in front of the WS, and the single tile production is stuck at 16% (CPU usage around 94% - it's an i9 11900) and about 19 GB RAM).
It recommends to not go beyond 16GB because of non-optimized touchup tools which are slow with models larger than 16GB. If there are no plans to edit models in CC touchup tool then you can use more RAM. But if you have 390 tiles the resulting OBJ will be huge. There are no tools from Bentley to merge OBJ as CC Editor is not suitable for that either. Use Meshlab.