Hi, I am exporting a large model from context capture as a adaptive tile OBJ, is there a way of rejoining it back together in the editor and exporting it as a single obj without losing quality?
I was connecting for the same question. Why the tiles production does not result in one single OBJ file? Other softwares accept the OBJ file, not tiles.
Then do not create adaptive tile and you will get one file with fixed resolution. Actually I do not know any 3rd party software which can utilize multi-resolution adaptive tile OBJ.
Thanks Romain. Where can I find the script? Also, do you have any suggestion or experience in delivering large OBJs?
Thanks again.
Unfortunatly i don't have a specific script for this, but maybe this thread :
https://blenderartists.org/t/obj-import-and-then-save-to-blend-file/678587/2
could be a start point for you, once imported, you just have to select every object and join them (CTRL+J) and you'll get a single object that you can export as OBJ or FBX or any format.
This said, it won't help you with the size of the OBJ...if you really have to work with this format, you will have to either decimate the resulting model in BLENDER (but this could end with texture issues as the geometry will change), or decimate AND bake the high poly model textures on a low poly version of your OBJ.
Another solution would be to use LOD OBJ for your production and see what you can do with game engines like quake or unreal engine, but i'm not qualified for this (i know it's possible since i have produced FBX and OBJ test samples for a game company that managed to use them).
And lastly, maybe think about using other format like 3MX or cesium who offer large scale model viewer solutions (expensive thought...)
Hope that helps.
Great, thanks once more Romain. I will follow your advices.
Maybe something like this is needed - https://github.com/ProjSEED/SeamAwareDecimater
Thanks Oto.