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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Bentley Descartes Ground Extraction</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/35946/bentley-descartes-ground-extraction</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>Bentley Descartes Ground Extraction</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/35946/bentley-descartes-ground-extraction</link><pubDate>Mon, 29 Mar 2021 15:43:02 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:9b95b140-8074-453a-842d-cf13aca872a3</guid><dc:creator>Pascal Cloutier</dc:creator><comments>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/35946/bentley-descartes-ground-extraction#comments</comments><description>Current Revision posted to ContextCapture | Descartes | Pointools | Orbit Wiki by Pascal Cloutier on 3/29/2021 3:43:02 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Bentley Descartes&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.01.00.33&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N\A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N/A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N\A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h1&gt;Problem Description&lt;/h1&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;b&gt;&lt;span&gt;Bentley Descartes Ground Extraction Information&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Resolve&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&lt;a href="/products/3d_imaging_and_point_cloud_software/f/343228/t/126615"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/343228/t/126615&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;The Ground Extraction tool works in 3 steps.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p class="" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-0.25in;"&gt;&lt;span&gt;&lt;span&gt;1.)&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The value of the &amp;quot;Largest Infrastructure Size&amp;quot; setting is used to create a grid over the Reality Model (Reality Mesh or Point Cloud). The grid&amp;#39;s tiles must be big enough that each tile contains at least one ground point. Ground points (called &amp;quot;Seed Points&amp;quot;) are found in each tile and a TIN is computed from those points. To validate seed points, output them to a DGN level by selecting the &amp;quot;Seeds&amp;quot; output method.&lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p class="" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-0.25in;"&gt;&lt;span&gt;&lt;span&gt;2.)&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The second step consists of iteratively refining the TIN created in the first step. The &amp;quot;Terrain Variation&amp;quot; setting influences the number of iterations. A smaller value will create a flatter terrain. Getting this setting right may require a bit of trial and error.&lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;b&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;b&gt;&lt;span&gt;Note:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;The Terrain Variation value is a maximum, not a minimum. This is one of the factors that controls whether the algorithm continues to refine the terrain.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p class="" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-0.25in;"&gt;&lt;span&gt;&lt;span&gt;3.)&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Once the TIN refinement is completed:&lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;-If the user has chosen to output a &amp;quot;Terrain&amp;quot;, the Geopak .Tin file is created and an STM is automatically generated.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;-If the user has chosen to output a &amp;quot;Classified Point Cloud&amp;quot; then a threshold is used to classify all points of the point cloud that is within that distance from the TIN surface to the &amp;quot;Ground&amp;quot; class. (When the input is a Reality Mesh, a Point Cloud is automatically created and classified.)&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;One last thing that can influence the result. When working with a reality mesh, the model&amp;rsquo;s resolution is determined by the Export Resolution setting.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;To change this setting:&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Select a reality mesh attachment.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Open the &amp;quot;Properties&amp;quot; dialog.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Navigate to the &amp;quot;Reality Mesh&amp;quot; section.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;=======================================&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;1.)&lt;span&gt;&amp;nbsp; &lt;/span&gt;Largest Infra size. Do you just measure vertical with a building or horizontal?&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;You should measure the smallest side of the largest man-made infrastructure in the model.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;2.)&lt;span&gt;&amp;nbsp; &lt;/span&gt;Once you create a terrain model how do you change the contour lines? Meaning if it&amp;#39;s default is a contour line every 1 foot then how do I change that to every inch for example?&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;Select the Scalable Terrain Model and open the &amp;quot;Properties&amp;quot; dialog. In the dialog&amp;#39;s top pane, navigate to: Elements &amp;gt; Scalable Terrain Model &amp;gt; Calculated Features &amp;gt; Contours. Select the &amp;quot;Contours&amp;quot; node, in the properties area, fields named &amp;quot;Major interval&amp;quot; and &amp;quot;Minot Interval&amp;quot; are available to change the contour spacing.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;3.)&lt;span&gt;&amp;nbsp; &lt;/span&gt;What is Max. Triangle Edge? Does it affect the ground and created classification?&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;When the TIN is refined, the triangles become smaller and smaller. Max triangle Edge is a parameter that is used to stop the iteration. When a triangle&amp;#39;s edge is smaller than this value, it is no longer refined. Classification on the other end is controlled by the &amp;quot;Threshold&amp;quot; value. All points that are between the refined TIN&amp;#39;s surface and this value are classified as ground.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;=====================================&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;b&gt;&lt;span&gt;DEM/DSM Extraction&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&lt;a href="/products/3d_imaging_and_point_cloud_software/f/343228/t/126131"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/343228/t/126131&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;There is no way within ContextCapture to remove buildings/ trees and generate a pointcloud/mesh of only ground data.&lt;span&gt;&amp;nbsp; &lt;/span&gt;You can use ContextCapture to generate the mesh and bring this into Bentley Descartes where you can use the Ground Extraction tool to create a point cloud of just the ground data as you require.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;===============================================&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;Discrepancies converting existing ground TIN to DTM for use in Roadway Designer&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&lt;a href="/products/road___site_design/f/5922/p/104459/313565#313565"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://communities.bentley.com/products/road___site_design/f/5922/p/104459/313565#313565&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Frank McAllister&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Descartes, Bentley Descartes, en, 10.01.00.33, SELECTsupport&lt;/div&gt;
</description></item><item><title>Bentley Descartes Ground Extraction</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/35946/bentley-descartes-ground-extraction/revision/2</link><pubDate>Thu, 19 Mar 2020 12:36:59 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:9b95b140-8074-453a-842d-cf13aca872a3</guid><dc:creator>Pascal Cloutier</dc:creator><comments>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/35946/bentley-descartes-ground-extraction#comments</comments><description>Revision 2 posted to ContextCapture | Descartes | Pointools | Orbit Wiki by Pascal Cloutier on 3/19/2020 12:36:59 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Bentley Descartes&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.01.00.33&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N\A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N/A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N\A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h1&gt;Problem Description&lt;/h1&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;b&gt;&lt;span&gt;Bentley Descartes Ground Extraction Information&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Resolve&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&lt;a href="/products/3d_imaging_and_point_cloud_software/f/343228/t/126615"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/343228/t/126615&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;The Ground Extraction tool works in 3 steps.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p class="" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-0.25in;"&gt;&lt;span&gt;&lt;span&gt;1.)&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The value of the &amp;quot;Largest Infrastructure Size&amp;quot; setting is used to create a grid over the Reality Model (Reality Mesh or Point Cloud). The grid&amp;#39;s tiles must be big enough that each tile contains at least one ground point. Ground points (called &amp;quot;Seed Points&amp;quot;) are found in each tile and a TIN is computed from those points. To validate seed points, output them to a DGN level by selecting the &amp;quot;Seeds&amp;quot; output method.&lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p class="" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-0.25in;"&gt;&lt;span&gt;&lt;span&gt;2.)&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The second step consists of iteratively refining the TIN created in the first step. The &amp;quot;Terrain Variation&amp;quot; setting influences the number of iterations. A smaller value will create a flatter terrain. Getting this setting right may require a bit of trial and error.&lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;b&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;b&gt;&lt;span&gt;Note:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;The Terrain Variation value is a maximum, not a minimum. This is one of the factors that controls whether the algorithm continues to refine the terrain.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p class="" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-0.25in;"&gt;&lt;span&gt;&lt;span&gt;3.)&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Once the TIN refinement is completed:&lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;-If the user has chosen to output a &amp;quot;Terrain&amp;quot;, the Geopak .Tin file is created and an STM is automatically generated.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;-If the user has chosen to output a &amp;quot;Classified Point Cloud&amp;quot; then a threshold is used to classify all points of the point cloud that is within that distance from the TIN surface to the &amp;quot;Ground&amp;quot; class. (When the input is a Reality Mesh, a Point Cloud is automatically created and classified.)&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;One last thing that can influence the result. When working with a reality mesh, the model&amp;rsquo;s resolution is determined by the Export Resolution setting.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;To change this setting:&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Select a reality mesh attachment.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Open the &amp;quot;Properties&amp;quot; dialog.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Navigate to the &amp;quot;Reality Mesh&amp;quot; section.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;=======================================&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;1.)&lt;span&gt;&amp;nbsp; &lt;/span&gt;Largest Infra size. Do you just measure vertical with a building or horizontal?&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;You should measure the smallest side of the largest man-made infrastructure in the model.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;2.)&lt;span&gt;&amp;nbsp; &lt;/span&gt;Once you create a terrain model how do you change the contour lines? Meaning if it&amp;#39;s default is a contour line every 1 foot then how do I change that to every inch for example?&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;Select the Scalable Terrain Model and open the &amp;quot;Properties&amp;quot; dialog. In the dialog&amp;#39;s top pane, navigate to: Elements &amp;gt; Scalable Terrain Model &amp;gt; Calculated Features &amp;gt; Contours. Select the &amp;quot;Contours&amp;quot; node, in the properties area, fields named &amp;quot;Major interval&amp;quot; and &amp;quot;Minot Interval&amp;quot; are available to change the contour spacing.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;3.)&lt;span&gt;&amp;nbsp; &lt;/span&gt;What is Max. Triangle Edge? Does it affect the ground and created classification?&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;When the TIN is refined, the triangles become smaller and smaller. Max triangle Edge is a parameter that is used to stop the iteration. When a triangle&amp;#39;s edge is smaller than this value, it is no longer refined. Classification on the other end is controlled by the &amp;quot;Threshold&amp;quot; value. All points that are between the refined TIN&amp;#39;s surface and this value are classified as ground.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;=====================================&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;b&gt;&lt;span&gt;DEM/DSM Extraction&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&lt;a href="/products/3d_imaging_and_point_cloud_software/f/343228/t/126131"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/343228/t/126131&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;There is no way within ContextCapture to remove buildings/ trees and generate a pointcloud/mesh of only ground data.&lt;span&gt;&amp;nbsp; &lt;/span&gt;You can use ContextCapture to generate the mesh and bring this into Bentley Descartes where you can use the Ground Extraction tool to create a point cloud of just the ground data as you require.&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;See Also&lt;/h1&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=TKoi_PBFOA0"&gt;&lt;span style="color:#0563c1;"&gt;https://www.youtube.com/watch?v=TKoi_PBFOA0&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=RAyIr5l_DMY"&gt;&lt;span style="color:#0563c1;"&gt;https://www.youtube.com/watch?v=RAyIr5l_DMY&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=gpj-dtEj194"&gt;&lt;span style="color:#0563c1;"&gt;https://www.youtube.com/watch?v=gpj-dtEj194&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=oecPlLnPmZs"&gt;&lt;span style="color:#0563c1;"&gt;https://www.youtube.com/watch?v=oecPlLnPmZs&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=GtksaemqaiE&amp;amp;list=PLMxDUk91MUDQ2Srti4xzjjWXc556w5clc"&gt;&lt;span style="color:#0563c1;"&gt;https://www.youtube.com/watch?v=GtksaemqaiE&amp;amp;list=PLMxDUk91MUDQ2Srti4xzjjWXc556w5clc&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=GtksaemqaiE"&gt;&lt;span style="color:#0563c1;"&gt;https://www.youtube.com/watch?v=GtksaemqaiE&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;===============================================&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;Discrepancies converting existing ground TIN to DTM for use in Roadway Designer&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&lt;a href="/products/road___site_design/f/5922/p/104459/313565#313565"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://communities.bentley.com/products/road___site_design/f/5922/p/104459/313565#313565&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="line-height:normal;margin:0in 0in 0pt;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;img style="border-width:0px;" alt=" " height="60" src="http://communities.bentley.com/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" width="189" /&gt;&lt;/p&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Frank McAllister&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Descartes, Bentley Descartes, en, 10.01.00.33, SELECTsupport&lt;/div&gt;
</description></item><item><title>Bentley Descartes Ground Extraction</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/35946/bentley-descartes-ground-extraction/revision/1</link><pubDate>Fri, 21 Jul 2017 17:08:27 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:9b95b140-8074-453a-842d-cf13aca872a3</guid><dc:creator>fmcallis</dc:creator><comments>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/35946/bentley-descartes-ground-extraction#comments</comments><description>Revision 1 posted to ContextCapture | Descartes | Pointools | Orbit Wiki by fmcallis on 7/21/2017 5:08:27 PM&lt;br /&gt;
&lt;table style="border-top:#dce5f0 0px solid;border-right:#dce5f0 0px solid;border-bottom:#dce5f0 0px solid;border-left:#dce5f0 0px solid;background-color:#dce5f0;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Bentley Descartes&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.01.00.33 &lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N\A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N/A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N\A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h1&gt;Problem Description&lt;/h1&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;b&gt;&lt;span&gt;Bentley Descartes Ground Extraction Information&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Resolve&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&lt;a href="https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/343228/t/126615"&gt;&lt;span&gt;&lt;font color="#0563c1"&gt;https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/343228/t/126615&lt;/font&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;The Ground Extraction tool works in 3 steps.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p class="" style="margin:0in 0in 0pt 0.5in;line-height:normal;text-indent:-0.25in;margin: 0 0 .0001pt .5in;"&gt;&lt;span&gt;&lt;span&gt;1.)&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The value of the &amp;quot;Largest Infrastructure Size&amp;quot; setting is used to create a grid over the Reality Model (Reality Mesh or Point Cloud). The grid&amp;#39;s tiles must be big enough that each tile contains at least one ground point. Ground points (called &amp;quot;Seed Points&amp;quot;) are found in each tile and a TIN is computed from those points. To validate seed points, output them to a DGN level by selecting the &amp;quot;Seeds&amp;quot; output method.&lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p class="" style="margin:0in 0in 0pt 0.5in;line-height:normal;text-indent:-0.25in;margin: 0 0 .0001pt .5in;"&gt;&lt;span&gt;&lt;span&gt;2.)&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The second step consists of iteratively refining the TIN created in the first step. The &amp;quot;Terrain Variation&amp;quot; setting influences the number of iterations. A smaller value will create a flatter terrain. Getting this setting right may require a bit of trial and error.&lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;b&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;b&gt;&lt;span&gt;Note:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;The Terrain Variation value is a maximum, not a minimum. This is one of the factors that controls whether the algorithm continues to refine the terrain.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p class="" style="margin:0in 0in 0pt 0.5in;line-height:normal;text-indent:-0.25in;margin: 0 0 .0001pt .5in;"&gt;&lt;span&gt;&lt;span&gt;3.)&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Once the TIN refinement is completed:&lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;-If the user has chosen to output a &amp;quot;Terrain&amp;quot;, the Geopak .Tin file is created and an STM is automatically generated.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;-If the user has chosen to output a &amp;quot;Classified Point Cloud&amp;quot; then a threshold is used to classify all points of the point cloud that is within that distance from the TIN surface to the &amp;quot;Ground&amp;quot; class. (When the input is a Reality Mesh, a Point Cloud is automatically created and classified.)&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;One last thing that can influence the result. When working with a reality mesh, the model’s resolution is determined by the Export Resolution setting.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;To change this setting:&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Select a reality mesh attachment.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Open the &amp;quot;Properties&amp;quot; dialog.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Navigate to the &amp;quot;Reality Mesh&amp;quot; section.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;=======================================&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;1.)&lt;span&gt;&amp;nbsp; &lt;/span&gt;Largest Infra size. Do you just measure vertical with a building or horizontal?&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;You should measure the smallest side of the largest man-made infrastructure in the model.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;2.)&lt;span&gt;&amp;nbsp; &lt;/span&gt;Once you create a terrain model how do you change the contour lines? Meaning if it&amp;#39;s default is a contour line every 1 foot then how do I change that to every inch for example?&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;Select the Scalable Terrain Model and open the &amp;quot;Properties&amp;quot; dialog. In the dialog&amp;#39;s top pane, navigate to: Elements &amp;gt; Scalable Terrain Model &amp;gt; Calculated Features &amp;gt; Contours. Select the &amp;quot;Contours&amp;quot; node, in the properties area, fields named &amp;quot;Major interval&amp;quot; and &amp;quot;Minot Interval&amp;quot; are available to change the contour spacing.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;3.)&lt;span&gt;&amp;nbsp; &lt;/span&gt;What is Max. Triangle Edge? Does it affect the ground and created classification?&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;When the TIN is refined, the triangles become smaller and smaller. Max triangle Edge is a parameter that is used to stop the iteration. When a triangle&amp;#39;s edge is smaller than this value, it is no longer refined. Classification on the other end is controlled by the &amp;quot;Threshold&amp;quot; value. All points that are between the refined TIN&amp;#39;s surface and this value are classified as ground.&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;=====================================&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;b&gt;&lt;span&gt;DEM/DSM Extraction&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&lt;a href="https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/343228/t/126131"&gt;&lt;span&gt;&lt;font color="#0563c1"&gt;https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/f/343228/t/126131&lt;/font&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;There is no way within ContextCapture to remove buildings/ trees and generate a pointcloud/mesh of only ground data.&lt;span&gt;&amp;nbsp; &lt;/span&gt;You can use ContextCapture to generate the mesh and bring this into Bentley Descartes where you can use the Ground Extraction tool to create a point cloud of just the ground data as you require.&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;See Also&lt;/h1&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=TKoi_PBFOA0"&gt;&lt;font color="#0563c1"&gt;https://www.youtube.com/watch?v=TKoi_PBFOA0&lt;/font&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=RAyIr5l_DMY"&gt;&lt;font color="#0563c1"&gt;https://www.youtube.com/watch?v=RAyIr5l_DMY&lt;/font&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=gpj-dtEj194"&gt;&lt;font color="#0563c1"&gt;https://www.youtube.com/watch?v=gpj-dtEj194&lt;/font&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=oecPlLnPmZs"&gt;&lt;font color="#0563c1"&gt;https://www.youtube.com/watch?v=oecPlLnPmZs&lt;/font&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=GtksaemqaiE&amp;amp;list=PLMxDUk91MUDQ2Srti4xzjjWXc556w5clc"&gt;&lt;font color="#0563c1"&gt;https://www.youtube.com/watch?v=GtksaemqaiE&amp;amp;list=PLMxDUk91MUDQ2Srti4xzjjWXc556w5clc&lt;/font&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 8pt;"&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=GtksaemqaiE"&gt;&lt;font color="#0563c1"&gt;https://www.youtube.com/watch?v=GtksaemqaiE&lt;/font&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;===============================================&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;Discrepancies converting existing ground TIN to DTM for use in Roadway Designer&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&lt;a href="https://communities.bentley.com/products/road___site_design/f/5922/p/104459/313565#313565"&gt;&lt;span&gt;&lt;font color="#0563c1"&gt;https://communities.bentley.com/products/road___site_design/f/5922/p/104459/313565#313565&lt;/font&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="" style="margin:0in 0in 0pt;line-height:normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;&lt;img style="border-left-width:0px;border-right-width:0px;border-bottom-width:0px;border-top-width:0px;" alt=" " src="http://communities.bentley.com/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" width="189" height="60" /&gt; 
&lt;table style="border-top:#dce5f0 0px solid;border-right:#dce5f0 0px solid;border-bottom:#dce5f0 0px solid;border-left:#dce5f0 0px solid;background-color:#dce5f0;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Frank McAllister&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Descartes, Bentley Descartes, en, 10.01.00.33, SELECTsupport&lt;/div&gt;
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