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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Snapping to Referenced Reality Meshes</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/39691/snapping-to-referenced-reality-meshes</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>Snapping to Referenced Reality Meshes</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/39691/snapping-to-referenced-reality-meshes</link><pubDate>Wed, 03 Feb 2021 11:14:52 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:8abdd00b-1f23-4b7b-8151-9d7fbeff470c</guid><dc:creator>Felix James</dc:creator><comments>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/39691/snapping-to-referenced-reality-meshes#comments</comments><description>Current Revision posted to ContextCapture | Descartes | Pointools | Orbit Wiki by Felix James on 2/3/2021 11:14:52 AM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:0px solid #dce5f0;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;" width="30%"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.10.00.23&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N/A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Reality Models&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Behaviour of a referenced scalable Reality Mesh (.3sm format) is slightly different from most other elements. As the mesh is scalable the length and position of individual mesh edges is not fixed like a conventional mesh; these edges are not represented by conventional vector lines that have start/end/midpoint etc., they behave like strings of points.&lt;/p&gt;
&lt;p&gt;Intersection snap mode cannot work with these representations as, unlike a conventional mesh, there are no intersecting (directional vector) lines.&lt;/p&gt;
&lt;p&gt;Keypoint, Nearest, Midpoint, Bisector,&amp;nbsp;Centre&amp;nbsp;and Origin snap modes will all snap to a Reality Mesh but will appear to have identical behaviour; as they are snapping to points, not vectors, the snap location will be coincident for all of these snap modes.&lt;/p&gt;
&lt;p&gt;Other snap modes are geometrically incompatible with Reality Mesh so display a warning symbol:&lt;/p&gt;
&lt;p&gt;&lt;img alt=" " src="/resized-image/__size/2080x0/__key/communityserver-wikis-components-files/00-00-00-02-18/MCE_5F00_CC_5F00_PerpSnapWarning.png" /&gt;&lt;/p&gt;
&lt;h2&gt;Relevant Settings:&lt;/h2&gt;
&lt;p&gt;When attached a Reality Mesh Element has the Unlit Smooth Display Style applied (&lt;em&gt;to the element&lt;/em&gt;). The element Display Style overrides the active view Display Style so the textures will be displayed&lt;/p&gt;
&lt;p&gt;To be able to snap to the mesh the User Preference &amp;gt; Input &amp;gt; Locate Interiors option must be set to either Visible or Always. This allows snapping to locate any point on the mesh surface.&amp;nbsp;This is the most appropriate mode when attempting to locate new elements relative to the mesh.&lt;/p&gt;
&lt;p&gt;&lt;img alt=" " src="/resized-image/__size/2080x0/__key/communityserver-wikis-components-files/00-00-00-02-18/MCE_5F00_Prefs_5F00_SnapLocateInteriorsOptions.png" /&gt;&lt;/p&gt;
&lt;p&gt;The exception to this is if the Wireframe Display Style is applied; snapping will then&amp;nbsp;locate any of the points that make up the displayed mesh.&lt;/p&gt;
&lt;h2&gt;Notes:&lt;/h2&gt;
&lt;p&gt;AECOsim users: Please note that the default setting for the &amp;#39;Locate Interiors&amp;#39; option in our delivered preferences is &amp;#39;Never&amp;#39;. This should be changed when working with Reality Meshes where the element display style is other than Wireframe.&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file/__key/communityserver-wikis-components-files/00-00-00-02-18/NewLogo.png"&gt;&lt;img style="border-width:0px;" alt=" " height="60" src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" width="189" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: ContextCapture, CONNECT Edition, referencing, Reality Mesh, MicroStation, AECOsim Building Designer, Snap Modes&lt;/div&gt;
</description></item><item><title>Snapping to Referenced Reality Meshes</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/39691/snapping-to-referenced-reality-meshes/revision/2</link><pubDate>Tue, 18 Sep 2018 15:36:13 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:8abdd00b-1f23-4b7b-8151-9d7fbeff470c</guid><dc:creator>Marc Thomas</dc:creator><comments>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/39691/snapping-to-referenced-reality-meshes#comments</comments><description>Revision 2 posted to ContextCapture | Descartes | Pointools | Orbit Wiki by Marc Thomas on 9/18/2018 3:36:13 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:0px solid #dce5f0;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;" width="30%"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.10.00.23&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;N/A&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Reality Models&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Behaviour of a referenced scalable Reality Mesh (.3sm format) is slightly different from most other elements. As the mesh is scalable the length and position of individual mesh edges is not fixed like a conventional mesh; these edges are not represented by conventional vector lines that have start/end/midpoint etc., they behave like strings of points.&lt;/p&gt;
&lt;p&gt;Intersection snap mode cannot work with these representations as, unlike a conventional mesh, there are no intersecting (directional vector) lines.&lt;/p&gt;
&lt;p&gt;Keypoint, Nearest, Midpoint, Bisector,&amp;nbsp;Centre&amp;nbsp;and Origin snap modes will all snap to a Reality Mesh but will appear to have identical behaviour; as they are snapping to points, not vectors, the snap location will be coincident for all of these snap modes.&lt;/p&gt;
&lt;p&gt;Other snap modes are geometrically incompatible with Reality Mesh so display a warning symbol:&lt;/p&gt;
&lt;p&gt;&lt;img alt=" " src="/resized-image/__size/2080x0/__key/communityserver-wikis-components-files/00-00-00-02-18/MCE_5F00_CC_5F00_PerpSnapWarning.png" /&gt;&lt;/p&gt;
&lt;h2&gt;Relevant Settings:&lt;/h2&gt;
&lt;p&gt;When attached a Reality Mesh Element has the Unlit Smooth Display Style applied (&lt;em&gt;to the element&lt;/em&gt;). The element Display Style overrides the active view Display Style so the textures will be displayed&lt;/p&gt;
&lt;p&gt;To be able to snap to the mesh the User Preference &amp;gt; Input &amp;gt; Locate Interiors option must be set to either Visible or Always. This allows snapping to locate any point on the mesh surface.&amp;nbsp;This is the most appropriate mode when attempting to locate new elements relative to the mesh.&lt;/p&gt;
&lt;p&gt;&lt;img alt=" " src="/resized-image/__size/2080x0/__key/communityserver-wikis-components-files/00-00-00-02-18/MCE_5F00_Prefs_5F00_SnapLocateInteriorsOptions.png" /&gt;&lt;/p&gt;
&lt;p&gt;The exception to this is if the Wireframe Display Style is applied; snapping will then&amp;nbsp;locate any of the points that make up the displayed mesh.&lt;/p&gt;
&lt;h2&gt;Notes:&lt;/h2&gt;
&lt;p&gt;AECOsim users: Please note that the default setting for the &amp;#39;Locate Interiors&amp;#39; option in our delivered preferences is &amp;#39;Never&amp;#39;. This should be changed when working with Reality Meshes where the element display style is other than Wireframe.&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file/__key/communityserver-wikis-components-files/00-00-00-00-18/NewLogo.png"&gt;&lt;img style="border-width:0px;" alt=" " height="60" src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" width="189" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: ContextCapture, CONNECT Edition, referencing, Reality Mesh, MicroStation, AECOsim Building Designer, Snap Modes&lt;/div&gt;
</description></item><item><title>Snapping to Referenced Reality Meshes</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/39691/snapping-to-referenced-reality-meshes/revision/1</link><pubDate>Tue, 18 Sep 2018 11:46:53 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:8abdd00b-1f23-4b7b-8151-9d7fbeff470c</guid><dc:creator>Marc Thomas</dc:creator><comments>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/39691/snapping-to-referenced-reality-meshes#comments</comments><description>Revision 1 posted to ContextCapture | Descartes | Pointools | Orbit Wiki by Marc Thomas on 9/18/2018 11:46:53 AM&lt;br /&gt;
&lt;p&gt;Behaviour of a referenced scalable Reality Mesh (.3sm format) is slightly different from most other elements. As the mesh is scalable the length and position of individual mesh edges is not fixed like a conventional mesh; these edges are not represented by conventional vector lines that have start/end/midpoint etc., they behave like strings of points.&lt;/p&gt;
&lt;p&gt;Intersection snap mode cannot work with these representations as, unlike a conventional mesh, there are no intersecting (directional vector) lines.&lt;/p&gt;
&lt;p&gt;Keypoint, Nearest, Midpoint, Bisector,&amp;nbsp;Centre&amp;nbsp;and Origin snap modes will all snap to a Reality Mesh but will appear to have identical behaviour; as they are snapping to points, not vectors, the snap location will be coincident for all of these snap modes.&lt;/p&gt;
&lt;p&gt;Other snap modes are geometrically incompatible with Reality Mesh so display a warning symbol:&lt;/p&gt;
&lt;p&gt;&lt;img alt=" " src="/resized-image/__size/2080x0/__key/communityserver-wikis-components-files/00-00-00-02-18/MCE_5F00_CC_5F00_PerpSnapWarning.png" /&gt;&lt;/p&gt;
&lt;h2&gt;Relevant Settings:&lt;/h2&gt;
&lt;p&gt;When attached a Reality Mesh Element has the Unlit Smooth Display Style applied (&lt;em&gt;to the element&lt;/em&gt;). The element Display Style overrides the active view Display Style so the textures will be displayed&lt;/p&gt;
&lt;p&gt;To be able to snap to the mesh the User Preference &amp;gt; Input &amp;gt; Locate Interiors option must be set to either Visible or Always. This allows snapping to locate any point on the mesh surface.&amp;nbsp;This is the most appropriate mode when attempting to locate new elements relative to the mesh.&lt;/p&gt;
&lt;p&gt;&lt;img alt=" " src="/resized-image/__size/2080x0/__key/communityserver-wikis-components-files/00-00-00-02-18/MCE_5F00_Prefs_5F00_SnapLocateInteriorsOptions.png" /&gt;&lt;/p&gt;
&lt;p&gt;The exception to this is if the Wireframe Display Style is applied; snapping will then&amp;nbsp;locate any of the points that make up the displayed mesh.&lt;/p&gt;
&lt;h2&gt;Notes:&lt;/h2&gt;
&lt;p&gt;AECOsim users: Please note that the default setting for the &amp;#39;Locate Interiors&amp;#39; option in our delivered preferences is &amp;#39;Never&amp;#39;. This should be changed when working with Reality Meshes where the element display style is other than Wireframe.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: ContextCapture, CONNECT Edition, referencing, Reality Mesh, MicroStation, AECOsim Building Designer, Snap Modes&lt;/div&gt;
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