<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reality Mesh Display Settings</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/66091/reality-mesh-display-settings</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>Reality Mesh Display Settings</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/66091/reality-mesh-display-settings</link><pubDate>Sat, 22 Apr 2023 12:57:14 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:23b1ef12-1be2-4e2d-ba71-208136720df3</guid><dc:creator>Pascal Cloutier</dc:creator><comments>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/66091/reality-mesh-display-settings#comments</comments><description>Current Revision posted to ContextCapture | Descartes | Pointools | Orbit Wiki by Pascal Cloutier on 4/22/2023 12:57:14 PM&lt;br /&gt;
&lt;p&gt;&lt;span&gt;The Reality Data Widget is your gateway&amp;nbsp;to list, manage visibility and control display settings of all the Reality Data that are associated to the current iTwin, and optimized for use in&lt;/span&gt;&lt;em&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Powered by iTwin&lt;/em&gt;&lt;span&gt;&amp;nbsp;web applications. In this page, you will learn&amp;nbsp;how to use display settings to enhance the display of reality meshes.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 id="mcetoc_1gui8936b0"&gt;&lt;span&gt;Accessing Reality Mesh Display Settings&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;To access reality mesh display settings:&lt;/span&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span&gt;Open the&amp;nbsp;&lt;a href="/products/3d_imaging_and_point_cloud_software/w/wiki/55910/the-reality-data-widget"&gt;Reality Data Widget&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;In the list, locate the reality mesh that is currently displayed&amp;nbsp;&lt;br /&gt;&lt;/span&gt;
&lt;blockquote&gt;&lt;span&gt;Tip:&amp;nbsp;The following icon means that the listed reality data is a reality mesh:&amp;nbsp;&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-02-18/pastedimage1662664098361v6.png" /&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Place your mouse cursor over the reality mesh name and click the &amp;quot;...&amp;quot; at the end of the line&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Click the &amp;quot;Settings...&amp;quot; option.&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=" " border="0" src="/cfs-file/__key/communityserver-wikis-components-files/00-00-00-02-18/pastedimage1682101168044v1.png" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h2 id="mcetoc_1gui8laqk1"&gt;Reality Mesh&amp;nbsp;Display Settings&lt;/h2&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Setting Name&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;Description&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;Default Value&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Locatable&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;Controls whether the reality mesh can be located by tools&amp;nbsp;(e.g. snapping on point cloud with measurement tools)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set On, t&lt;span&gt;he&amp;nbsp;reality mesh is locatable&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;When set Off, t&lt;/span&gt;&lt;span&gt;he&amp;nbsp;reality mesh is not locatable&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;On&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Transparency&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;span&gt;Sets the degree of transparency to be applied to the reality mesh&amp;nbsp;&lt;/span&gt;(scale of 0 to 100)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set to 0, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt; is fully opaque&lt;/li&gt;
&lt;li&gt;When set to 100, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&lt;span&gt;&amp;nbsp;is fully transparent&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;span&gt;Mask by iModels&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;span&gt;Masks the Reality Mesh with the extent of elements in the current iModel. This is particularly useful when the reality mesh intersects iModel elements.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;When set On&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Override Mask Transparency&amp;quot; setting is available&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;The reality mesh is dynamically masked by iModel elements&lt;span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;When set Off&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Override Mask Transparency&amp;quot; setting is grayed out&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;The reality mesh is not masked and will obstruct iModel elements where they intersect&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;Off&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;span&gt;Override Mask Transparency&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;Override the mask transparency value globally&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;When set On&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Mask Transparency&amp;quot; setting is available&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;The mask is applied globaly with the same transparency value&lt;/span&gt;&amp;nbsp;set in the &amp;quot;Mask Transparency&amp;quot; setting&lt;span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;When set Off&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Mask Transparency&amp;quot; setting is grayed out&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;The mask is applied with the same transparency value as the clipping element.&amp;nbsp;For example, if the clipping element has a transparency of 50%, the same value will be applied to the are of the reality mesh it is masking.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;Off&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;span&gt;Mask Transparency&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;span&gt;Manually set the degree of transparency to be applied to areas of the reality mesh that are masked&amp;nbsp;&lt;/span&gt;(scale of 0 to 100)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set to 0, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;is fully opaque&lt;/li&gt;
&lt;li&gt;When set to 100, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&lt;span&gt;&amp;nbsp;is fully transparent&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Override&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;Controls&amp;nbsp;the display color of the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set On
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Color Picker&amp;quot; and &amp;quot;Color Ratio&amp;quot; settings are available&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;The&amp;nbsp;reality mesh is displayed according to the selected color and its&amp;nbsp;texture&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;When set Off&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Color Picker&amp;quot; and &amp;quot;Color Ratio&amp;quot; settings are not available&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;The point cloud is displayed according its&amp;nbsp;texture only&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;Off&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Picker&lt;/td&gt;
&lt;td&gt;Select a color for Color Override&lt;/td&gt;
&lt;td&gt;Yellow&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Ratio&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;span&gt;Apply blending ratio between the selected color and the reality mesh&amp;#39;s texture (scale of 0 to 1)&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set to 0, t&lt;span&gt;he&amp;nbsp;reality mesh is displayed according its&amp;nbsp;texture only&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;When set between 0 and 1, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&amp;nbsp;display blends&amp;nbsp;&lt;span&gt;the selected color and its texture&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;When set to 1, t&lt;span&gt;he&amp;nbsp;reality mesh is displayed according to the selected color&amp;nbsp;only&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Reality Mesh Display Settings</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/66091/reality-mesh-display-settings/revision/3</link><pubDate>Fri, 21 Apr 2023 18:33:31 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:23b1ef12-1be2-4e2d-ba71-208136720df3</guid><dc:creator>Pascal Cloutier</dc:creator><comments>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/66091/reality-mesh-display-settings#comments</comments><description>Revision 3 posted to ContextCapture | Descartes | Pointools | Orbit Wiki by Pascal Cloutier on 4/21/2023 6:33:31 PM&lt;br /&gt;
&lt;p&gt;&lt;span&gt;The Reality Data Widget is your gateway&amp;nbsp;to list, manage visibility and control display settings of all the Reality Data that are associated to the current iTwin, and optimized for use in&lt;/span&gt;&lt;em&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Powered by iTwin&lt;/em&gt;&lt;span&gt;&amp;nbsp;web applications. In this page, you will learn&amp;nbsp;how to use display settings to enhance the display of reality meshes.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 id="mcetoc_1gui8936b0"&gt;&lt;span&gt;Accessing Reality Mesh Display Settings&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;To access reality mesh display settings:&lt;/span&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span&gt;Open the&amp;nbsp;&lt;a href="/products/3d_imaging_and_point_cloud_software/w/wiki/55910/the-reality-data-widget"&gt;Reality Data Widget&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;In the list, locate the reality mesh that is currently displayed&amp;nbsp;&lt;br /&gt;&lt;/span&gt;
&lt;blockquote&gt;&lt;span&gt;Tip:&amp;nbsp;The following icon means that the listed reality data is a reality mesh:&amp;nbsp;&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-02-18/pastedimage1662664098361v6.png" /&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Place your mouse cursor over the reality mesh name and click the &amp;quot;...&amp;quot; at the end of the line&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Click the &amp;quot;Settings...&amp;quot; option.&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=" " border="0" src="/cfs-file/__key/communityserver-wikis-components-files/00-00-00-02-18/pastedimage1682101168044v1.png" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h2 id="mcetoc_1gui8laqk1"&gt;Reality Mesh&amp;nbsp;Display Settings&lt;/h2&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Setting Name&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;Description&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;Default Value&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Locatable&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;Controls whether the reality mesh can be located by tools&amp;nbsp;(e.g. snapping on point cloud with measurement tools)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set On, t&lt;span&gt;he&amp;nbsp;reality mesh is locatable&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;When set Off, t&lt;/span&gt;&lt;span&gt;he&amp;nbsp;reality mesh is not locatable&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;On&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Transparency&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;span&gt;Sets the degree of transparency to be applied to the point cloud&lt;/span&gt;&amp;nbsp;(scale of 0 to 100)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set to 0, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt; is fully opaque&lt;/li&gt;
&lt;li&gt;When set to 100, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&lt;span&gt;&amp;nbsp;is fully transparent&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Override&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;Controls&amp;nbsp;the display color of the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set On
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Color Picker&amp;quot; and &amp;quot;Color Ratio&amp;quot; settings are available&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;The&amp;nbsp;reality mesh is displayed according to the selected color and its&amp;nbsp;texture&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;When set Off&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Color Picker&amp;quot; and &amp;quot;Color Ratio&amp;quot; settings are not available&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;The point cloud is displayed according its&amp;nbsp;texture only&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;Off&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Picker&lt;/td&gt;
&lt;td&gt;Select a color for Color Override&lt;/td&gt;
&lt;td&gt;Yellow&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Ratio&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;span&gt;Apply blending ratio between the selected color and the reality mesh&amp;#39;s texture (scale of 0 to 1)&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set to 0, t&lt;span&gt;he&amp;nbsp;reality mesh is displayed according its&amp;nbsp;texture only&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;When set between 0 and 1, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&amp;nbsp;display blends&amp;nbsp;&lt;span&gt;the selected color and its texture&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;When set to 1, t&lt;span&gt;he&amp;nbsp;reality mesh is displayed according to the selected color&amp;nbsp;only&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Reality Mesh Display Settings</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/66091/reality-mesh-display-settings/revision/2</link><pubDate>Fri, 21 Apr 2023 18:31:21 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:23b1ef12-1be2-4e2d-ba71-208136720df3</guid><dc:creator>Pascal Cloutier</dc:creator><comments>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/66091/reality-mesh-display-settings#comments</comments><description>Revision 2 posted to ContextCapture | Descartes | Pointools | Orbit Wiki by Pascal Cloutier on 4/21/2023 6:31:21 PM&lt;br /&gt;
&lt;p&gt;&lt;span&gt;The Reality Data Widget is your gateway&amp;nbsp;to list, manage visibility and control display settings of all the Reality Data that are associated to the current iTwin, and optimized for use in&lt;/span&gt;&lt;em&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Powered by iTwin&lt;/em&gt;&lt;span&gt;&amp;nbsp;web applications. In this page, you will learn&amp;nbsp;how to use display settings to enhance the display of reality meshes.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 id="mcetoc_1gui8936b0"&gt;&lt;span&gt;Accessing Reality Mesh Display Settings&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;To access reality mesh display settings:&lt;/span&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span&gt;Open the&amp;nbsp;&lt;a href="/products/3d_imaging_and_point_cloud_software/w/wiki/55910/the-reality-data-widget"&gt;Reality Data Widget&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;In the list, locate the reality mesh that is currently displayed&amp;nbsp;&lt;br /&gt;&lt;/span&gt;
&lt;blockquote&gt;&lt;span&gt;Tip:&amp;nbsp;The following icon means that the listed reality data is a reality mesh:&amp;nbsp;&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-02-18/pastedimage1662664098361v6.png" /&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Place your mouse cursor over the reality mesh name and click the &amp;quot;...&amp;quot; at the end of the line&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Click the &amp;quot;Settings...&amp;quot; option.&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=" " border="0" src="/cfs-file/__key/communityserver-wikis-components-files/00-00-00-02-18/pastedimage1682101168044v1.png" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h2 id="mcetoc_1gui8laqk1"&gt;Reality Mesh&amp;nbsp;Display Settings&lt;/h2&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Setting Name&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;Description&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;Default Value&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Locatable&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;Controls whether the reality mesh can be located by tools&amp;nbsp;(e.g. snapping on point cloud with measurement tools)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set On, t&lt;span&gt;he&amp;nbsp;reality mesh is locatable&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;When set Off, t&lt;/span&gt;&lt;span&gt;he&amp;nbsp;reality mesh is not locatable&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;On&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Transparency&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;span&gt;Sets the degree of transparency to be applied to the point cloud&lt;/span&gt;&amp;nbsp;(scale of 0 to 100)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set to 0, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt; is fully opaque&lt;/li&gt;
&lt;li&gt;When set to 100, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&lt;span&gt;&amp;nbsp;is fully transparent&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Override&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;Controls&amp;nbsp;the display color of the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set On
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Color Picker&amp;quot; and &amp;quot;Color Ratio&amp;quot; settings are available&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;The&amp;nbsp;reality mesh is displayed according to the selected color and its&amp;nbsp;texture&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;When set Off&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Color Picker&amp;quot; and &amp;quot;Color Ratio&amp;quot; settings are not available&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;The point cloud is displayed according its&amp;nbsp;texture only&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;Off&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Picker&lt;/td&gt;
&lt;td&gt;Select a color for Color Override&lt;/td&gt;
&lt;td&gt;Yellow&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Ratio&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;span&gt;Apply blending ratio between the selected color and the reality mesh&amp;#39;s texture (scale of 0 to 1)&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set to 0, t&lt;span&gt;he&amp;nbsp;reality mesh is displayed according its&amp;nbsp;texture only&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;When set between 0 and 1, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt; is display blends&amp;nbsp;&lt;span&gt;the selected color and the reality mesh&amp;#39;s texture&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;When set to 1, t&lt;span&gt;he&amp;nbsp;reality mesh is displayed according to the selected color&amp;nbsp;only&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Reality Mesh Display Settings</title><link>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/66091/reality-mesh-display-settings/revision/1</link><pubDate>Fri, 21 Apr 2023 18:23:20 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:23b1ef12-1be2-4e2d-ba71-208136720df3</guid><dc:creator>Pascal Cloutier</dc:creator><comments>https://communities.bentley.com/products/3d_imaging_and_point_cloud_software/w/wiki/66091/reality-mesh-display-settings#comments</comments><description>Revision 1 posted to ContextCapture | Descartes | Pointools | Orbit Wiki by Pascal Cloutier on 4/21/2023 6:23:20 PM&lt;br /&gt;
&lt;p&gt;&lt;span&gt;The Reality Data Widget is your gateway&amp;nbsp;to list, manage visibility and control display settings of all the Reality Data that are associated to the current iTwin, and optimized for use in&lt;/span&gt;&lt;em&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Powered by iTwin&lt;/em&gt;&lt;span&gt;&amp;nbsp;web applications. In this page, you will learn&amp;nbsp;how to use display settings to enhance the display of reality meshes.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 id="mcetoc_1gui8936b0"&gt;&lt;span&gt;Accessing Reality Mesh Display Settings&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;To access reality mesh display settings:&lt;/span&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span&gt;Open the&amp;nbsp;&lt;a href="/products/3d_imaging_and_point_cloud_software/w/wiki/55910/the-reality-data-widget"&gt;Reality Data Widget&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;In the list, locate the reality mesh that is currently displayed&amp;nbsp;&lt;br /&gt;&lt;/span&gt;
&lt;blockquote&gt;&lt;span&gt;Tip:&amp;nbsp;The following icon means that the listed reality data is a reality mesh:&amp;nbsp;&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-02-18/pastedimage1662664098361v6.png" /&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Place your mouse cursor over the reality mesh name and click the &amp;quot;...&amp;quot; at the end of the line&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Click the &amp;quot;Settings...&amp;quot; option.&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=" " border="0" src="/cfs-file/__key/communityserver-wikis-components-files/00-00-00-02-18/pastedimage1682101168044v1.png" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h2 id="mcetoc_1gui8laqk1"&gt;Reality Mesh&amp;nbsp;Display Settings&lt;/h2&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Setting Name&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;Description&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;Default Value&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Locatable&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;Controls whether the reality mesh can be located by tools&amp;nbsp;(e.g. snapping on point cloud with measurement tools)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set On, t&lt;span&gt;he&amp;nbsp;reality mesh is locatable&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;When set Off, t&lt;/span&gt;&lt;span&gt;he&amp;nbsp;reality mesh is not locatable&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;On&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Transparency&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;span&gt;Sets the degree of transparency to be applied to the point cloud&lt;/span&gt;&amp;nbsp;(scale of 0 to 100)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set to 0, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt; is fully opaque&lt;/li&gt;
&lt;li&gt;When set to 100, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&lt;span&gt;&amp;nbsp;is fully transparent&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Override&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;Controls&amp;nbsp;the display color of the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set On
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Color Picker&amp;quot; and &amp;quot;Color Ratio settings are available&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;The&amp;nbsp;reality mesh is displayed according to the selected color and its&amp;nbsp;texture&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;When set Off&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The &amp;quot;Color Picker&amp;quot; and &amp;quot;Color Ratio settings are not available&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;The point cloud is displayed according its&amp;nbsp;texture only&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;Off&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Picker&lt;/td&gt;
&lt;td&gt;Select a color for Color Override&lt;/td&gt;
&lt;td&gt;Yellow&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Color Ratio&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;span&gt;Apply blending ratio between the selected color and its&amp;nbsp;texture (scale of 0 to 1)&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When set to 0, t&lt;span&gt;he&amp;nbsp;reality mesh is displayed according its&amp;nbsp;texture only&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;When set to 0.5, the&amp;nbsp;&lt;span&gt;reality mesh&lt;/span&gt; is displayed according to an equal blending of&amp;nbsp;&lt;span&gt;the selected color and its texture&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;When set to 1, t&lt;span&gt;he&amp;nbsp;reality mesh is displayed according to the selected color&amp;nbsp;only&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item></channel></rss>