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Bumped Jan 4, 2018:
Here is a link to the final LumenRT Update 4 Release Candidate - Build 0488. This is probably going to be the final production release. Contains bug fixes for stalling vehicles and install issues.
New features include:
- 180 degree pano output
- 360 panoramic image sequence output (for point to point walk-path style animations)
- Improved stereo display support
- Better 3SM mesh handling (clipping and url-based 3SM's)
- A number of bug fixes
Hi David ,
I have a request on you, I have LumenRT from very beginning and now in my PC I have lumen RT 2015 and 2016 and and all of updates and tech previews , and it is quite a mess of versions , so may I ask you for structure or tree of needed directories what and where is?
probably the easiest way is uninstall all of them and reinstall the last one update 4 and to forget of lumenRT 2015 and others or not?
thanks for your response soon
is this link the last one as was yesterday SIG said by Paul Wagner?
Hi David , and next question is about work with 3sm , when I place 3sm terrain , sometimes is not readible for lumen and sometimes the base terain and scene are out and terrain of 3sm is not more editable and looks as hanging in the air is it normal?
any news or manual how to work with 3sm?
There are 3 ways to place a 3SM terrain in LumenRT:
1. Via export from MS or other Bentley connect product
2. By using the LumenRT 3SM import tool which replaces the ground terrain with the imported 3SM
3. By using the LumenRT object import tool
Of the 3 methods, number 2 is the one that is probably causing you the issues of the 3SM flying in the air. If you want to move the 3SM in the scene, try using method 3.
You can keep LumenRT 2015 around if you want. But for 2016, yes, the best way is to uninstall all of them and use LumenRT Update 4.
We are getting pressure from clients to include BIM data in the VR environment.
Is this functionality on LumenRT's development path? and if so how far away is it?