Building views / visibility settings

About a year ago I filed SR 7000192083 regarding problems where objects were visibile through slabs. I didn't really understand in the first run, why this happened, so I filed the SR.

As Bentley is clearing its backlog of SR's, we're getting back on that issue now.

Anyway - as the issue develops, it's apparent that Aecosim uses material settings for forward views and not level settings, regarding transparency (which controls if you see through an object or not).

Didn't fully understand the reply from support, but it seems that they think this behaviour is intentional.

Quit sure that this deviates from the behaviour when using drawing extractions.

Any opinions on that one?

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  • I've done some more tests now, but I am very unsure about the results.

    I am doing the tests with the .757 build, contrary to when I filed the SR, when I was using the .747. Don't know if that has anything to say, though.

    I can't reproduce my first finding anymore, that changing the material of a slab to glass, makes the objects behind shine through in a forward view.

    The only thing that makes them shine through is setting the level transparency above the value for the transparency threshold.

    That's how it should be.

    Some bugfixes done in the .757 build probably?
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