Mapping Parts

Included in the GB Uniclass (and presumably all the others) is a parts file for forward and reflected views parts mapping.  I might have missed this in the help file for BA, but implementing this mapping would appear to be carried out in DEM Participants tab, but having selected a particular file (in this case Uniclass-PartMapping-Parts.xml) I cannot see how any of the provided parts map to any parts already assigned within a model. 

Any ideas anyone?

Patrick Wilson

Parents
  • Try this:

    1. Place a wall with Family G2 and Part G25 Walls (Concrete)
    2. Set up an elevation of the wall in DEM
    3. In the Participants Tab select the SamplePartMapping.xml in the Forward and Relective Part Mapping.
      1. G25 Walls (Concrete) has already been mapped to ConcreteM which you can edit by hitting the edit button
    4. Ensure "Hatch Patterns" is enabled in Forward View
    5. Save and Run the extraction


    This is a test

  • To add to what Andy wrote...   The file you select in the Participants tab is the mapping file itself, which for the Uniclass dataset would be "SamplePartMapping.xml" as Andy shows.  The purpose of this file is to take any element assigned to part "A", and use part "B" for that element's Forward VIew Hatch/Patterning settings. 

    You could think of this as a "Source" and "Destination" scenario, where the "Source" is a part assigned to an element in the 3D model, and the "Destination" defines how that element should be hatch/patterned in the Forward View.  The mapping file is simply connecting the two.

    So in Andy's example, the wall assigned to G25 Walls (Concrete) is the "Source", and will be patterned according to the settings defined by ConcreteM, which is the "Destination".  



Reply
  • To add to what Andy wrote...   The file you select in the Participants tab is the mapping file itself, which for the Uniclass dataset would be "SamplePartMapping.xml" as Andy shows.  The purpose of this file is to take any element assigned to part "A", and use part "B" for that element's Forward VIew Hatch/Patterning settings. 

    You could think of this as a "Source" and "Destination" scenario, where the "Source" is a part assigned to an element in the 3D model, and the "Destination" defines how that element should be hatch/patterned in the Forward View.  The mapping file is simply connecting the two.

    So in Andy's example, the wall assigned to G25 Walls (Concrete) is the "Source", and will be patterned according to the settings defined by ConcreteM, which is the "Destination".  



Children