Parametric Cell Studio - Perforators

Is it possible to create a PAZ / Compound cell that will perforate a (compound) wall form vertically?

or

Is it possible to create a 3D "subtractive" perforator for complex geometry?

 

Currently if I draw a shape in plan to use as a perforator it does not seem to cut. Is it that only perforators drawn in elevation will work?

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  • By default, perforators have never created openings in walls from a vertical orientation (or other angles).  However, there is an undocumented variable (I know, I know) that does allow perforators to cut vertically: BB_PERFORATEALL.  Set this to a value of 1, restart ABD, then move the object in order to regenerate the geometry.   That should work.



  • Undocumented? Does that mean unsupported or just forgotten?

    Thanks -  I'll give that a go.

  • Good answer Tom (?)

    My only other frustration with this was the inability to define the "Length" value of sense distance using a variable that could be modified during placement. I haven't tried it in a long while but I assume that hasn't changed.

  • Thanks Tom, I was aware of that info. My problem is when cutting "pockets" of different depths in the same paz cell. All depths get overridden by the single value stated in the datagroup catalog....

    As Dennis days being able to set this (these) depths via a variable is not possible.

  • How important is the datagroup information to you? If it isn't important you could try importing the cell directly (keyin TFPACELL IMPORT) and move it into place to see if it works the way you expect. It will import at the origin.

    This is also good way to test cells before putting them into the DG system.

  • I havent tried that, but isn't the whole point to go through the datgroup system and add that metadata. Doors and Windows placement tools only accept PAZ & PCF. Otherwise I might have just stuck with compound cells and lived with the huge amount of effort rebuilding those each time I needed a variation.

  • One thing I have used to create a variable depth pocket is to create a variable

    and use it to control the movement of the perforator off the reference plane.

    Most cells I have seen use a static perforator.

    However,

    If you set

    Blind = False

    Direction = 1

    It tells the perforator to cut the entire form in the outward direction only.

    This way you can use the variable to control how far into the form or wall

    to locate the perforator and it will remove the part of wall from the perforator

    to the front of the wall.

    This concept can be used in combination with a bidirection rough opening perforator.

    In this sceneio, it is useful to create an opening in a wall where you want two different size openings.

    For instance, a window in a brick metal stud wall.

    I would use the standard bi-directional rough opening perforator to cut all the wall through the wall.

    Then set up a second perforator as discribed above with the height and width

    set independently of the rough opening perforator

    Maybe in this case, I would have created a  variable (i.e. Masonry_Opening) to control the second

    perforator height and width and set it 2" larger than the rough opening.

    I then set my variable to the depth of the second perforator

    to occur in the cavity between brick and metal stud wall.

    The perforator will only remove the brick which is in front of the second perforator.

    I now have room to place my wood trim.

    HTH

    Tom

Reply
  • One thing I have used to create a variable depth pocket is to create a variable

    and use it to control the movement of the perforator off the reference plane.

    Most cells I have seen use a static perforator.

    However,

    If you set

    Blind = False

    Direction = 1

    It tells the perforator to cut the entire form in the outward direction only.

    This way you can use the variable to control how far into the form or wall

    to locate the perforator and it will remove the part of wall from the perforator

    to the front of the wall.

    This concept can be used in combination with a bidirection rough opening perforator.

    In this sceneio, it is useful to create an opening in a wall where you want two different size openings.

    For instance, a window in a brick metal stud wall.

    I would use the standard bi-directional rough opening perforator to cut all the wall through the wall.

    Then set up a second perforator as discribed above with the height and width

    set independently of the rough opening perforator

    Maybe in this case, I would have created a  variable (i.e. Masonry_Opening) to control the second

    perforator height and width and set it 2" larger than the rough opening.

    I then set my variable to the depth of the second perforator

    to occur in the cavity between brick and metal stud wall.

    The perforator will only remove the brick which is in front of the second perforator.

    I now have room to place my wood trim.

    HTH

    Tom

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