Product(s): | AECOsim Building Designer | ||
Version(s): | 08.11.09.829 | ||
Area: | Settings/Attributes | ||
Subarea: | N\A |
How are materials intended to work when used through Part and Level/Color assignment, as well as when attached? I've noticed that when an element has both a Part with Render material and a Level/Color assignment, the Part Rendering material seems to take precedence. However, I've also noticed that when I pan or rotate the View, elements will display using the Level/Color assigned material instead. And, when I attach a material to one face of the Solid, that target face displays the attached material while the remaining faces display the Part Rendering material.
When the configuration variable TFPART_RENDER has a value of 1 (default) the material defined for that Part under Rendering Properties in Dataset Explorer should take precedence over Level/Color assignments. This is why the elements will display using the Part assigned material.
If the Part assigned material changes to the Level/Color assigned material when panning or rotating the view, it is likely that the configuration variable BB_ACCELERATE_DYNAMICS is set to Low or High (default is None). This variable controls whether elements display using their Part assigned materials during view navigation: None = always use Part rendering for view navigation, Low = do not use Part rendering specifically within Clip Volumes when view navigating, and High = never use Part rendering in any view when view navigating. The end result is that the element will display its Level/Color assigned material instead if set to Low or High (depending where you're panning or rotating).
Lastly, the Attach Material option will override both TFPART_RENDER and Level/Color assigned materials, so in this case any face with a different attached material will display as such while the remainder should display using the Part assigned material.