I have tried using the .fbx format but all the visibility keyframes and growth keyframes get lost upon import to blender. I know you can import the visibility keyframes through the fbx to use in 3DS Max; is it possible to get this to work with blender as well?
Hi Joshua -
If the .fbx exported out of Pro works in 3ds Max (if I understand your question correctly), and does not work for Blender, would you think this would be something that Blender would need to support? Maybe their support for .fbx is not ideal? Just a thought.