I have tried using the .fbx format but all the visibility keyframes and growth keyframes get lost upon import to blender. I know you can import the visibility keyframes through the fbx to use in 3DS Max; is it possible to get this to work with blender as well?
Can we can some insight from Bentley as to what format, schema, syntax, etc their implementation of FBX uses? Autodesk's Official FBX Converter tool was last updated in 2013 and seems to be completely incompatible with the FBX Synchro created.
It looks like Synchro Pro 2020 exports to FBX v7.7 using the Official Autodesk 2020.0.1 SDK. Still trying to see if there's a way to get the animation to work in ANYTHING AT ALL! I followed the very old procedure posted to their youtube account and was unable to replicate the animation!