Hi all,
After exporting an FBX from Synchro into 3ds Max (2023) i encounter the following problems:
- Appearance profiles are not showing / working in 3ds Max; objects that should be removed in a 'Growth Simulation' type 'left to right' are just 100% visible until the task is done, then it dissappears completely. No simulation what so ever.
- (Dis)appearing objects show correctly in the viewport, but not in render; I have multiple excavators appearing and dissappearing at different times in the animation, but at rendertime they all show up at once, not respecting the proper task start and end dates.
If anyone has any solutions to this, please let me know =)
Hello Kevin,
FBX from SYNCHRO 4D Pro in 3ds Max does not support Growth Simulations.
I am not an expert in 3ds Max, but if its showing in the Viewport, but not renderings, will that be something with your render setup? Maybe check if your keyframes are correctly matching the viewport settings. Check this video for initial setup - https://youtu.be/Xvbzhuf4SFY?t=260
I will highly recommend exploring LumenRT, which works seamlessly with SYNCHRO 4D iModels, includes appearance profiles, and respects schedule updates. Here are some workflow - https://www.youtube.com/watch?v=FIm8I_aX_Dghttps://www.youtube.com/watch?v=L7UwP6AXkME
We also have released a new LumneRT for Omniverse for much higher rendering fidelity - https://www.youtube.com/watch?v=bE9zVcvnP5o
Hello Arpit,
Thank you for the reply. I tried various ways to get this workflow going, but i can't seem to find a proper instruction to get LumenRT + iTwin working together when trying to set up 'iModel' inside iTwin. So many variables (applications, account logins, synchronization between applications, et cetera). Could you list the correct steps and applications that are required for this to work?
I'm sorry, but i've never came across other applications that make this workflow so complicated... Or getting a proper FBX for postprocessing for that matter, it shouldn't be this troublesome...
The process is highlighted in the video links sent, but here's the step-by-step workflow for LumenRT -
Omniverse is a bit more involved, but you can review this video playlist.