Hi all,
First question here :) For a project I'm working on I am modelling a set of access tunnels used to allow construction of an underground structure (in PLX 3D 22.02). Starting out from an initial 2D project which works well I tried extending the geometry to 3D using the built-in converter.
Unfortunately, at the crossing of the tunnel and the two supporting walls there is a narrow triangular overlap which cannot be meshed with any level of refinement I've tried so far.
As an alternative I've tried manually re-drawing the geometry and intersecting/reclustering/snapping shapes to avoid the overlap altogether. This has not resolved the meshing issue.
Are there any known issues with intersecting volumes generated by the tunnel designer and regular volumes? Do you have any advice on how to proceed with this?
Kind regards,