Bentley Communities
Site
Search
User
Site
Search
User
Product Communities
OpenGround | gINT | Keynetix
Sign In
All tags
graphics
ATI
ATI AMD
atioglxx
atioglxx.dll
Cells
GL error
Graphics card
Legend Codes
nvidia
OpenGL
OpenGL error
openground cloud
OpenGround Cloud Professional
OpenGround Cloud Template Studio
PLAXIS
PLAXIS 2D
PLAXIS 3D
symbols
How To Use Color Coding for Material Graphics
Marie-Claude Dubé
Color coding can be used on reports in OpenGround Cloud Professional to represent different soil and rock material types. Color coding can be used as an alternative to pattern-based graphics (Legend Codes), or in conjunction with pattern-based graphics…
over 1 year ago
OpenGround | gINT | Keynetix
OpenGround Wiki
How Do Material Symbols (Legend Codes) Work
Jesse Greenwald
This article describes how graphics work within OpenGround Cloud Professional to symbolize material types (soil and rock) and backfill on Log and Quick Section reports. Most typically, these graphics are associated with Legend Code Picklists within OpenGround…
7 months ago
OpenGround | gINT | Keynetix
OpenGround Wiki
Graphics card issues
Micha van der Sloot
Application PLAXIS 2D PLAXIS 3D Version PLAXIS 2D PLAXIS 3D Date created 27 April 2012 Date modified 27 April 2012 Plaxis programs use hardware acceleration for graphical display of the (3D) Input model and the 2D…
over 3 years ago
GeoStudio | PLAXIS
GeoStudio | PLAXIS Wiki
gINT Graphics and Microstation Cells
Bill Capaul
Me again, has anyone created Microstation cells from the standard gINT soil graphics? If so, is it possible to post the cell library somewhere so others can benefit from your hard work? :) Hate to reinvent the wheel so to speak. Bill. Wm. Capaul, P…
over 10 years ago
OpenGround | gINT | Keynetix
gINT Forum
View related content from anywhere
More
Cancel