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This article describes how graphics work within OpenGround Cloud Professional to symbolize material types (soil and rock) and backfill on Log and Quick Section Reports. Most typically, these graphics are associated with Legend Code Picklists within OpenGround Cloud.
The graphics associated with each Legend Code are defined under System>Configuration Packs>Manage Picklists. See this article for more info about editing Picklists. Graphics can be modified by clicking Edit Image and selecting a new image file. OpenGround Cloud uses bitmap images. New images can be created and edited in any bitmap editor, such as GIMP, Paint.NET, or Microsoft Paint.
On reports, the image is repeated horizontally and vertically to tile the graphic column. So, it is important that the base pattern within your image will tile appropriately.
Another important consideration when creating new Legend Code images is the dimensions of the image (in pixels), as this will impact the size of the image on your report. Very large images will appear very large on reports, and some patterns that are commonly used are best-suited to fit horizontally across an entire column. Accordingly, best practice is to create images with a desired column width in mind. The table below summarizes recommended image widths for various column widths.
There is a FitToWidth option for Graphics Bar objects within OpenGround Cloud Template Studio, which allows some flexibility in image dimensions. However, if your Legend Code images are largely oversized, this option will skew the graphics on your report.
Additional notes:
Note that OpenGround Cloud also utilizes Point Symbols and Connector Symbols, which are more typically used to depict Sample types, Water Levels, and other discrete graphics. Also note that hatching within the OpenGround Cloud Civil 3D extension behaves differently than graphics within OpenGround Cloud Professional reports.