Georeferenced FBX Exports?

Hi all,

Does anyone know how I can export a georeferenced FBX file (ie. real world co-ordinates) from a 3d DGN. I can export out an OBJ fine, but im looking at having all the materials included.

Regards,

Mark

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  • It depends on coordinate system you use. If it produces large coordinates with many digits then because of floating point rounding it loses accuracy and some view artifacts(flickering) can also start to appear. FBX or OBJ doesn't support SRS only local coordinates so expect trouble if exporting in real coordinates.

    For example for OBJ format each software has different approach how to georeference OBJ but none of this is implemented in Microstation even that for example Contextcapture produces such OBJ files - https://realitymodeling.ideas.aha.io/ideas/RMI-I-46

  • Hi Stephen,

    If you are still experiencing this issue and its using a Reality Mesh, one recent thing ive found is that if you set your Reality Mesh to have the minimum export resolution value and then drop your reality Mesh to a normal textured Mesh (using the Drop > Applications Elements command) - it will not lose detail or precision on export to FBX when the 0 origin point is included. This should hopefully resolve the issue you are seeing.

    This FBX issue is still present in Microstation 16.2 frustratingly...

    Regards,

    Mark


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