which is fastest way to rotate view aligned with element plane but keeping view Z rotation up?
The attached file is simplified workflow when dealing with reality models. The issue is that if reality mesh model of a building is not aligned with drawing axis then it is not easy to rotate view which is aligned with facades. As it is not parametric model there are no straight lines to snap to.
Challenge:
Create 4 saved views(or ACS) so each view is aligned with each of mesh faces(red) but keeping Z axis vertical so the black outline is orthogonal. Outline is not snappable and is only a reference it is allowed to snap to red mesh only.
Correct result:
Wrong:
Rotate_challenge3D.dgn
Hi Oto,
This method seems pretty simple:
Here's a short video to illustrate the method:
Regards,Ron
This may work I have to check if this same approach could work with reality meshes. If trim will not work then I could project line on mesh and try to use that.. Only issue that for some reason it doesn't perfectly align with the outline.
does this help?
communities.bentley.com/.../272524
Thanks will take a look. This is more to show that to achieve it with standard tools it is challenge and should be made as standard tool but as developers are not end users it seems impossible to push it trough as all is WAD. Unfortunately Microstation still is CAD with CAD limitations and introducing 3D Reality mesh without reviewing actual workflow is what makes it hard to use. There are no standard views defined in Reality mesh so hard to align with mesh axis.
Sure. I think that there will always be particular requirements that will not be covered by the base app. I guess that the next best thing would be access to the underyling API that allows 'transparent' automation that does not require a high level of coding knowledge.
Let us know what you find.
Sheesh Oto, is this a trick challenge that you posted for a laugh at our expense?
The reason I ask, is because in the supplied DGN file, none of the base edges on the red mesh are parallel with their white line equivalent, thus you cannot use the red mesh for alignment AND have the vertical edges of the white shape (black lines in the images above) perfectly overlapping.
I believe I do have a working solution, but the incorrect view result I was getting made me investigate the source elements and find the discrepancies.