3D view rotation challenge

which is fastest way to rotate view aligned with element plane but keeping view Z rotation up?

The attached file is simplified workflow when dealing with reality models. The issue is that if reality mesh model of a building is not aligned with drawing axis then it is not easy to rotate view which is aligned with facades. As it is not parametric model there are no straight lines to snap to.

Challenge:

Create 4 saved views(or ACS) so each view is aligned with each of mesh faces(red) but keeping Z axis vertical so the black outline is orthogonal. Outline is not snappable and is only a reference it is allowed to snap to red mesh only.

Correct result:


Wrong:

Rotate_challenge3D.dgn

Parents
  • Hi Oto,

    This method seems pretty simple:

    1. Create a planar shape from a Top orientation which bisects the mesh. 
    2. With the Trim Surfaces command, trim the new surface with the red mesh 
    3. Copy the new surface vertically 
    4. Key in Rotate View Points, follow the prompts and snap to the appropriate points on the two copies of the new surface
    5. Select the view to be rotated
    6. Save the view
    7. Repeat steps 4 - 6 three more times 

    Here's a short video to illustrate the method:

    Regards,
    Ron

Reply
  • Hi Oto,

    This method seems pretty simple:

    1. Create a planar shape from a Top orientation which bisects the mesh. 
    2. With the Trim Surfaces command, trim the new surface with the red mesh 
    3. Copy the new surface vertically 
    4. Key in Rotate View Points, follow the prompts and snap to the appropriate points on the two copies of the new surface
    5. Select the view to be rotated
    6. Save the view
    7. Repeat steps 4 - 6 three more times 

    Here's a short video to illustrate the method:

    Regards,
    Ron

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