CE15.2
For years I've been annoyed that on occasion snaps didn't work but I could not figure out what the cause was. If a filled shape exists in 3D space above a element in CE and you attempt to snap to the element snaps will not work even in wire-frame. Under users>preferences>input> Locate interiors is set to never. Is this intentional or an oversite?? Attached file for others to try maybe it's just me?
cannot_snap.dgn
-Grant
Grant Wood said:Under users>preferences>input> Locate interiors is set to never.
If you set that to visible, it does snap.
Connect r17 10.17.2.61 self-employed
Bob Rayner said:If you set that to visible, it does snap.
Correct - but not first time... it snaps to a point on geometry that Microstation deems more "selectable" based on its proximity to the camera (in this case, the circle). Only a second attempt will snap to the point I'm aiming for.
I don't want Microstation to second guess my intentions. I can see the red cube - I want to snap to a point on it - it worked perfectly in v8i - why must I change a user preference to get it to "sort-of" work in CE?
I agree, more over if making dynamic views with 3D geometry you need this set to never or it makes annotations impossibly time consuming.
I believe much of the code was re-written from scratch for v8i (32bit) to CE (64bit). There are a multitude of bugs like this one. Bentley seems focused on new features instead of making the platform more stable for simple drafting. But we're only on revision 15.
Max Voigt said: it worked perfectly in v8i - why must I change a user preference to get it to "sort-of" work in CE?
Grant Wood said:I agree, more over if making dynamic views with 3D geometry you need this set to never or it makes annotations impossibly time consuming.
Having to change user preference settings for different workflows on the same project... not good.
Thank heavens for v8i to get the job done.
We made the shift a year ago so that we could be confident any outstanding issues where at least found with awareness before the end of 2021 when we can no longer use v8i. It's been a difficult transition for sure, but working on super big multi gig projects it's been a god send to have a 64 bit platform. I hope if we keep throwing "ideas" up and people actually go read them and vote Bentley will take note of ideas being used to point out errors and bugs, thus prioritize fixing them.