In MicroStation CONNECT Edition Update 15 we introduced the new VUE rendering engine as a Technology Preview feature. Now we are making VUE the MicroStation rendering engine as a generally availabe commercial feature. We have added a render setting dialog for the more advanced users and make some improvements, like renaming the quality pre-sets with more intuitive names.
You can read the What's New section for more details.
While making VUE the MicroStation default rendering engine, we also retired Luxology. Luxology has been in MicroStation for many years and as helped our users producing many great images but we have now moved to new system, which will allow you to create stunning images more easily by taking advantage of newer features like the Path Tracer and the denosing algorithms from Nvidia and Intel.
You can read this Wiki article for more information on the introduction of the VUE rendering engine and Luxology's retirement.
We have also created a new MicroStation VUE gallery with some examples of images rendered with VUE and we would love if you would add some of your VUE renders to the collection!
Please give me Luxology renderer back. VUE seems to be pretty much useless in its current state. I tried to render some of my projects with zero success:
- VUE rendering machine will crash Microstation if there is any material with fur feature attached in the model so I have to replace every single material in every single model if I want ro render them.
- VUE does not render RPC cells
How do you think people should render their ongoing projects with the new rendering engine? Do we need to replace all well functioning materials and remove all RPC cells, for example? Why do you keep pushing these half-baked updates year after year? It would be nice to see a renderer that actually works in MS CE. I have been waiting for a stable and reliable renderer from MS CE UPD1. A few years and fifteen updates later the renderer is still lot worse than in MS V8i.
One more thing: VUE doesn't render materials which have directionally draped pattern maps properly.
Jerry Flynn said:Fur and displacement both can cause crashes in Luxology renders if the user applies these to a large area.
Sorry Jerry, but it's pretext. The topic of this discussion are files that can be rendered using Luxology without any issue or even crash, whereas VUE is not able to do it.
Regards,
Jan
Bentley Accredited Developer: iTwin Platform - AssociateLabyrinth Technology | dev.notes() | cad.point
Jon, I don't really see any blaming, I only suggested to use a dedicated forum post for a specific issue, as it is normally done, as it will be easier to provide support that way.
Hi Yrjo,
I would recommend you use LumenRT for real time and not MicroStation. I converted all the LumenRT content to cell libraries that are delivered with MicroStation. These are by default in C:\ProgramData\Bentley\connectsharedcontent\CellsForLumenRT. You could try replacing the RPC trees using replace cells tool and picking a tree from the library. These would look good in MicroStation, not too heavy and look even better when exported to LumenRT. These cells serve as proxies that get replaced with LumenRT version on export and they will reacts with wind.
If you send me your model I could create some EcoSystem materials to show you the power of these and I could post your scene with the materials so you could render in Update 16 and see them. Note that you will need a copy of VUE to create your own but for the type of projects you work on it would be perfect. I am retiring the end of the month so my offer to this is only valid for a few more days;-)
Cheers,
Jerry
Jerry Flynn said: I am retiring the end of the month
Jerry Flynn : Thanks for your enormous contributions to MicroStation Visualization over many years! Enjoy your retirement.
Regards, Jon Summers LA Solutions
Thanks Jon, it has truly been fun but I truly need a break from staring at a PC monitor for days on end.