How to place 3D trees on an existing mesh

I have a 2D file with 2D tree cells in the correct geographic locations and need to now place 3D tree cells onto existing 3d meshes in the same XY locations as the 2D plan. I have tried several options now without success.

I was hoping to use the stencil tool to project a point onto the surface and then export the XYZ point coordinates and use them to place the 3D trees, but it seems that it can't project a point, I presume it can't make a mesh with 1 point.

Is there a tool that can move an element vertically to a surface or something similar. Can anyone suggest something that I can try

I am using MicroStation v16.311, we also have OpenRoads latest version and OpenBuildings update 9 if there is anything in them that may help.

Regards,

John

Parents Reply
  • Ah well that's a good option to have built-in already. It's not a tool I've used as I don't use MicroStation for 3D work where mass amounts of geometry needs populated, I've find MicroStation is good for modelling buildings etc.. but when it comes to trying to create Arch Viz images and adding all sorts of content to enhance realism (different grass types, Trees, individual stones/leaves, people, vehicles etc..) it simply can't handle the data and navigating grinds to a halt. Performance in CONNECT might be a bit better, but in my previous tests it still struggled. Couple that with poor quality render engines in V8i/CONNECT(compared to V-Ray/Octane/Corona/Cycles etc..), I limit my 3D work in MS these days purely technical.

    With any luck your suggestion will give John what he's looking for.

Children
  • Barry,
    Here's a link to a very realistic animation I created in V8i about 9 years ago that contains over 23000 3D trees. While navigation slowed down with all geometry visible it was easy to turn off levels that contain the trees and navigate more fluidly. 

    Regards,
    Ron

  • Morning Ron,

    Yes I recall seeing that before and I'm sure it was quite effective for its purpose.

    In my post above, I'm not referring to animations but still images. Animations can get away with much less detailed scene content typically, your animation is a classic example due to its speed; it moves quick enough that the human eye doesn't get a chance to focus in on the detail of the tree's. From what I can make out, it looks as though the 3 trees are much less detailed than the equivalent's I'm referring to e.g. https://evermotion.org/shop/show_product/archmodels-vol-163/12684

    Respectfully, I think also our definitions of 'Very realistic' differ somewhat, although my area of interest is in Arch Viz and your example was a new highway ( I think?) so the aesthetic and LOD are perhaps quite different for those differing fields of work.

    To illustrate what I consider relevant examples of that quality classification from my perspective:

    • Around the same time as your animation was created, Alex Roman released a spectacular CG film made in entirely in 3DS Max, V-Ray, After Effects and Premiere. To this day, its still regarded in the 3D community as a masterpiece of CGI showcasing architecture from a photographic perspective:
    • Bertrand Benoit (BBB3) https://www.flickr.com/photos/bbb3viz/
    • Alfa Smyrna (Pixela) https://alfasmyrna.com
    • Peter Guthrie http://www.peterguthrie.net

    I'm also not making a direct comparison of your example against the works of the above artists. My point is as I said before is that MicroStation cannot produce this quality of work, its simply not capable and doesn't have access to the superior render engines which make it possible, either.