Besides optimized fence clipping, is there a better way to clip a mesh model (created with the simple 'triangulate xy points' method)? Fence clipping is very slow, unpredictably crashes (this has been logged with Bentley support), and doesn't scale with increasing triangle counts (>100,000 faces).
The goal is to create a mesh model from a point set with a hard clip boundary, such as in the image below. So far I've identified optimized fence clipping as the only way to do this, but if there's a better method I'm open to it.
1) Create a mesh from 'triangulate xy points'.
2) Toggle optimized fence clipping.
3) Place fence by element (a rectangle slightly in the interior of the meshed area).
4) Fence -> copy elements to file.
This is done programatically, but the manual steps summarize the problem.
I'm using Microstation 8.11.09.292.
Using the ' Mesh Project ' tool is an alternative method of construction.
1. Create the Mesh
2. Draw a shape to represent the clipping boundary required
3. Use the ' Mesh Project ' tool to trim the mesh using the shape. ( See image below for tool settings )